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Leszek
02-05-2003, 12:26 PM
Hi Guys!
I have a little question about mapping in maya.
Let me describe the problem: I've set mapping coordinates for my object, than apllied smooth with one iteration and it has distorted my maps in some places.Is it possible to keep UV coordinates in their initial position?

Thanks in advance

NeonGuy
02-06-2003, 07:55 AM
i think you have to relax the uvs after applying the smooth!

i found a tutorial on this problem, but i don't know where is it :(

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