LordHorusNL
10-20-2006, 08:05 PM
Hey people i'm working on a hangarbay scene from the battletech/mechwarrior universe, i've started the high poly model for the normal map and would like some comments/tips on my work.
Take a look.
http://home.orange.nl/lordhorusnl/Vulture360.jpg
http://home.orange.nl/lordhorusnl/Vulture90.jpg
Its still a wip i'm gonna put on some more details like small tubes and stuff and after that i'm thinking of importing it into ZBrush to add some grit/rough texture like on a tank. Leaving in smooth like this seems weird.
Next step is going to be the low poly version and then rendering the normal map and handpainting the diffuse and spec.
After that i'm going to start working on a 100% normal mapped hangarbay.
So please "Shoot"!
Take a look.
http://home.orange.nl/lordhorusnl/Vulture360.jpg
http://home.orange.nl/lordhorusnl/Vulture90.jpg
Its still a wip i'm gonna put on some more details like small tubes and stuff and after that i'm thinking of importing it into ZBrush to add some grit/rough texture like on a tank. Leaving in smooth like this seems weird.
Next step is going to be the low poly version and then rendering the normal map and handpainting the diffuse and spec.
After that i'm going to start working on a 100% normal mapped hangarbay.
So please "Shoot"!
