PDA

View Full Version : Plunger


PEN
10-20-2006, 12:08 AM
Just a bit of fun I have been having with a plunger character. Let me know what you think.

http://paulneale.com/temp/plunger/plunger05.mov


http://paulneale.com/temp/plunger/plunger18.jpg

http://paulneale.com/temp/plunger/plunger157.jpg

CBAnimator
10-20-2006, 02:05 AM
hi PEN,

what i like about this animation is the secondary/overlapping action coming from the head-piece. Its very believable, and looks good.

but i think that the anticipation before he lifts up needs to be pushed further. If hes going to stretch up and really give it his all, it would look better if he really came down and crouched over before he did so.

it would make it look like he's putting more thought and energy into the plunge.

those tiles look filthy!

not bad at all.. keep going with it.

PEN
10-20-2006, 02:10 AM
Thanks, but I have the feeling that it is done. Without the ground it took an hour and a half to model, rig, texture, light and animate the character. Oh and maybe about 20 more minuets to model and set up the helmet.

I was just fooling around because some one asked in the rigging forum how they would set up a plunger.

I agree with having more anticipation before the jump. There are a few things that I would like to change and lots that I would like to add but I don't think that it is going to happen.

dnk
10-20-2006, 07:22 AM
He He
The military plunger, cool idea. Can you add small parts of crap on a floor? :applause:
keep going

PEN
10-20-2006, 12:58 PM
I have to admit that the original idea of a plunger was from a thread that I was responding to here, http://forums.cgsociety.org/showthread.php?t=417227&page=1 by Tomislav.

I whipped up the character really fast to see what I would do with it and I liked it so much that I just kept going. I didn't go with eyes as Tomislav did as I didn't have time to add them for the test for him and I'm glad that I didn't as this would then be to close to his work. I think that it is fun the way that it is.

Glad that you like it.

CGTalk Moderation
10-20-2006, 12:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.