cheerfulskeptic
10-19-2006, 01:46 PM
Hello All,
I have a simple scene where a car drives by and drives through a pothole. I used new plugins Vehicle simulator and got a nice scene with the proper suspension actions, etc. when the car hits the pothole. I tried to export the pothole and the tire that hits it into Realflow 4 (Have all the correct plugins for Max8-RF4 installed, and export the SD file using the Scene Data Saver. I get nothing when i import the scene into realflow. I even tried to import a simple bouncing ball that I saved out in Max into an SD file, and get a blank import. Basically importing an animation doesnt work in the SD saver. I tried it with Maya, baked the keyframes, and it worked perfectly. Is there something I'm not doing in Max that's creating this problem?
For example for the bouncing ball:
add key at frame 0, move it down to the ground at frame 20, set a key, then back up at 40. A simple animation, but it doesnt load in RF. I'm using real world units in Max (US feet/decimal inches), and my geometry is an editable mesh (triangulated).
Is there something in Max like baking keys, or any kind of process you need to follow before putting the SD file into RF?
Thanks in advance!
I have a simple scene where a car drives by and drives through a pothole. I used new plugins Vehicle simulator and got a nice scene with the proper suspension actions, etc. when the car hits the pothole. I tried to export the pothole and the tire that hits it into Realflow 4 (Have all the correct plugins for Max8-RF4 installed, and export the SD file using the Scene Data Saver. I get nothing when i import the scene into realflow. I even tried to import a simple bouncing ball that I saved out in Max into an SD file, and get a blank import. Basically importing an animation doesnt work in the SD saver. I tried it with Maya, baked the keyframes, and it worked perfectly. Is there something I'm not doing in Max that's creating this problem?
For example for the bouncing ball:
add key at frame 0, move it down to the ground at frame 20, set a key, then back up at 40. A simple animation, but it doesnt load in RF. I'm using real world units in Max (US feet/decimal inches), and my geometry is an editable mesh (triangulated).
Is there something in Max like baking keys, or any kind of process you need to follow before putting the SD file into RF?
Thanks in advance!
