Talking_Pie
02-05-2003, 03:55 AM
hi ive been trying to model a glove in max under edit mesh, then switching between a meshsmooth cage to see a constant result as it would be meshsmoothed. my question is, what would be the best way to add precise definition to the glove that you don't want completely meshsmoothed,
ie: i was trying to put a hole in the glove to put lace through it to make it appear like its tied up, but when i extrude the holes in the glove (that is under a loy poly cage) after i switch back to meshsmooth it totally smoothes out the holes and makes them all distorted.
is there a way to specify certain vertices on the same object not to meshsmooth after or is there some other way of adding in the precise details after as another object then attach it.
its all so confusing, i hope that question made sense to somebody! oh and im using v 5 of max if that matters.
ie: i was trying to put a hole in the glove to put lace through it to make it appear like its tied up, but when i extrude the holes in the glove (that is under a loy poly cage) after i switch back to meshsmooth it totally smoothes out the holes and makes them all distorted.
is there a way to specify certain vertices on the same object not to meshsmooth after or is there some other way of adding in the precise details after as another object then attach it.
its all so confusing, i hope that question made sense to somebody! oh and im using v 5 of max if that matters.
