r2tincan
10-19-2006, 02:26 AM
I've recently got myself into a job situation where we have a necessity to model in patches. The program of choice (with the most development support) is 3dsmax.
It's been quite awhile since I've modeled with patches, and I've always kind of discounted them because I was under the impression (as I'm pretty sure is the truth) that they're on their way out.
However, I have to now model with them so I have a few questions.
1. Still impossible to go from poly > patch?
2. Any way to use zbrush with patch models?
3. Does anyone have any good current tutorials for patch modeling? With today's detail standards.
4. How do I even make a DETAILED patch model?
The reason that patch modeling is required, is because the game engine we're using uses a dynamic LoD system that draws models in real time from a patch reference. So it has to be DETAILED.
Anyone feeling my pain on this? Anyone know any solutions?
Thanks
It's been quite awhile since I've modeled with patches, and I've always kind of discounted them because I was under the impression (as I'm pretty sure is the truth) that they're on their way out.
However, I have to now model with them so I have a few questions.
1. Still impossible to go from poly > patch?
2. Any way to use zbrush with patch models?
3. Does anyone have any good current tutorials for patch modeling? With today's detail standards.
4. How do I even make a DETAILED patch model?
The reason that patch modeling is required, is because the game engine we're using uses a dynamic LoD system that draws models in real time from a patch reference. So it has to be DETAILED.
Anyone feeling my pain on this? Anyone know any solutions?
Thanks
