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View Full Version : ChaosGroup Announces V-ray 1.5 RC3


Syndicate
10-19-2006, 01:25 AM
Build 1.50.RC3 (18 Oct 2006)

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New features:

(*) Support for 3dsmax R9 32- and 64-bit versions.

(*) The V-Ray shading SDK is now a part of the V-Ray installation.

(*) Added "Guess vertical shift" button to the VRayPhysicalCamera.

(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.

(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.



Modified features:

(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.

(*) The V-Ray presets file name can now be changed from the default.

(*) Better memory management for large HDR maps in VRayHDRI.

(*) VRayLightMtl has an option to use an opacity map.

(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.

(*) VRayMtl now can show the diffuse texture map in the viewport.

(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual".



Known issues:

(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.



Bug fixes:

(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.

(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.

(*) Particle Flow material IDs were not taken into consideration.

(*) VRayFur crashed when the source object did not contain a mesh.

(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing.

(*) Some problems when creating a VRayLight with Dome type were fixed.

(*) Fixed a potential crash with the viewport display of the VRaySun.

(*) Using the light cache with crop/blowup rendering could cause a crash.

(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.

(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.

(*) In ppt mode the alpha channel for transparent objects was not correct.

(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.

(*) Replaced the '' character for automatically generated UIs with regular '.' since '' may be a special character on some versions of Windows (e.g. Japanese).

(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.

(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.

(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.

(*) The renderer did not list environment maps and the override material as subanims.

(*) The irradiance map viewer would crash when merging maps from the command line.

(*) The dome light did not list its dome texture map as sub-anim for Track View.

(*) Crop rendering did not work in the V-Ray VFB.

(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.

(*) Rendering will be aborted if an error occurs while writing a .vrimg file.

(*) vrimg2exr failed if -dataWindow option is specified and the image is empty.

(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering.

(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.

(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.

(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.

(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.

(*) Export to a .vrmesh file did not take edited normals into account.

(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.

(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.

(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.

(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.

(*) RPC objects did not render correctly with the VRayPhysicalCamera.

(*) VRayWireColor element produced wrong results with transparent objects.

(*) VRayLight in Dome mode produced wrong results with matte/shadow objects.

(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.

(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.

(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.

(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.


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Important

There are certain features that are still not 100% finished but the build is stable enough to test on 3DS MAX 9. After all, this is still an RC, but it seems ChaosGroup are getting very close!

Syndicate
10-19-2006, 01:30 AM
Note:

Possible solution for Affect shadows problem:

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=17187

Thanks lukx!

mech7
10-19-2006, 08:39 AM
Also V-Ray for maya x64 ? :scream:

stilgarna
10-19-2006, 11:38 AM
Also V-Ray for maya x64 ? :scream:

Not yet...

BabeBro
10-19-2006, 03:58 PM
Anyword on an XSI port?

Vinz
10-20-2006, 01:45 AM
Hmmm... VRAY for XSI, that would be sweeet....

Syndicate
10-20-2006, 09:25 AM
Hi, I am not 100% positive, but Im pretty sure Peter from ChaosGroup said that there would be support for XSI soon... or at least it is planned.

:D

EnlightenedPixel
10-20-2006, 01:36 PM
What I realy want to know, is if and when vlado will add in whatever function he used to create those incredibly acurate caustics in his latest test.

Syndicate
10-21-2006, 05:02 AM
which test? url?

EnlightenedPixel
10-21-2006, 04:39 PM
http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=17020

You have to be registered of course.

I hope they dont mind if I link the images though.
http://www.spot3d.com/vray/images/stuff/light_tracing/lighttracing_pp.png (http://www.spot3d.com/vray/images/stuff/light_tracing/lighttracing_pp.png)
http://www.spot3d.com/vray/images/stuff/light_tracing/lighttracing1_pp.png (http://www.spot3d.com/vray/images/stuff/light_tracing/lighttracing1_pp.png)
Quick render With Area Light -
http://www.spot3d.com/vray/images/stuff/light_tracing/final4.png (http://www.spot3d.com/vray/images/stuff/light_tracing/final4.png)
Vray Sun -
http://www.spot3d.com/vray/images/stuff/light_tracing/final3.png (http://www.spot3d.com/vray/images/stuff/light_tracing/final3.png)
The green color was a user mistake apparently.

But still, thats some very impressive caustic projection theyve got going on there.

thev
10-22-2006, 02:47 PM
What I realy want to know, is if and when vlado will add in whatever function he used to create those incredibly acurate caustics in his latest test.It is in there already, but the option is not in the user interface yet officially. I'll try to post a quick explanation on how to get this on the V-Ray forum.

Best regards,
Vlado

EnlightenedPixel
10-22-2006, 05:30 PM
It is in there already, but the option is not in the user interface yet officially. I'll try to post a quick explanation on how to get this on the V-Ray forum.

Best regards,
Vlado

Unfortunately for me. all I can do is watch. I still dont have the cash for Vray, so I have to sit and whine that I dont have it :D

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10-22-2006, 05:30 PM
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