View Full Version : Caramel Candy, Paul Wojdylo (3D)
exe69 10-18-2006, 05:14 PM http://features.cgsociety.org/gallerycrits/103091/103091_1161191650_medium.jpg (http://features.cgsociety.org/gallerycrits/103091/103091_1161191650_large.jpg)
Title: Caramel Candy
Name: Paul Wojdylo
Country: Canada
Software: After Effects, Maya, mental ray, Photoshop
A shot from 210f slow motion animation of the caramel filling up the candy as the top lid closes up and traps the caramel inside. The caramel animation was done with Real Flow 3. Modeling in maya. Comp in After FX. Each object in the scene was rendered out seperately with individual passes with caramel having the most passes : diffuse, shadow, occlusion, 3x spec, 2x reflection. I did not have time to play around with SSS so I did my best to sort of fake it in comp. using spec pass.
All the work was done a Soho Desing and Animation.
www.26soho.com
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mihkeltt
10-18-2006, 09:42 PM
mhmmm, looks tasty indeed. at first sight i thought - wow, really nice smooth SSS, and then i read that it was faked. I have to say - you do know how to fake :)
Silverwing
10-18-2006, 09:49 PM
Very tasty indeed...
I almost can feel the
taste of caramel....
Good work... keep it up!
captainpopo
10-18-2006, 11:38 PM
looks very realistic, could be a chocolate comercial
RedXR
10-19-2006, 12:39 AM
Looks fantastic man. Makes me wanna have some and I don't even like chocolate.
looks very tasty,very nice work man!
Magnus3D
10-19-2006, 01:36 AM
Well done! the candy looks clean and sharp, it'd be interesting to see this in motion..
Good job.
/ Magnus
Milivoj-Lemonade3D
10-19-2006, 08:39 AM
great work!it has the right colors, composition, light n feel!4 stars from me
JmTm00
10-19-2006, 03:12 PM
All i can say is: SWEET :applause:
Lamster
10-20-2006, 03:28 AM
That's really interesting that you mention that you faked SSS using a specular pass. I'm wondering how you'd actually do that?
Terence
exe69
10-20-2006, 04:47 AM
That's really interesting that you mention that you faked SSS using a specular pass. I'm wondering how you'd actually do that?
Terence
It's quite simple actually. When you render out your specular pass seperately you can drop it on top after in compositing. Using blending modes you make it fade into your object, adjust hue, saturation and opacity. A good specular pass with a nice falloff is the key, sometimes it requires adding more lights to get the desired effect. The idea is to have specular information where you feel the light would be penetrating the surface.
It works in some cases but is no match for for real SSS. A good knowledge of a compositing package is necessary.
Hope it helps.
Thank you everyone for feedback.
MrElmo
10-29-2006, 02:55 PM
Great great work :thumbsup:. Your shader looks real good, especialy the reflections. What did you use as environments and which shader did you use for reflection. I dont know what you mean, can you show some of the passes, a picture saya more than words.
greetings
exe69
11-01-2006, 07:35 PM
Great great work :thumbsup:. Your shader looks real good, especialy the reflections. What did you use as environments and which shader did you use for reflection. I dont know what you mean, can you show some of the passes, a picture saya more than words.
greetings
Hi everyone, and thank you for all your comments.
I am including an image with few comp layers that I used. The reflection pass is missing. I forget where it went LOL. But I'll dig it up one day.
As far a s the enviroment goes. I used 3 spot lights to light the scene. An hdr file as well as an additional image that I modified from the hdr and mapped onto a sphere to give me that big shiny studio light type reflection. The reflective shader on both the candy shell and caramel is a blinn.
The occlusion pass you'll notice colored. I did that with the purpose of faking color bleed between the shell and caramel.
Hope this helps a bit.
Cheers
Paul
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