View Full Version : Animating
onizuka 02-04-2003, 11:33 PM Hello all,
Do anyone knows where i can find tutorials about animating for beginners in MAYA? and i really mean beginners. i tried to rig a model that i created but after i skin the skeleton with my models, the joints don't work with the model when i move them as in when i move the knee joint nothing happen and i move the elbow joint, the knee distort!!!! that is pretty weird. If anyone of you all know any sites that can assist me or explain to me whats going on, that will be great! Thanks you all in advance!
regards,
stephen:p
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Jozvex
02-05-2003, 12:02 AM
The help files that come with Maya have the best beginner tutorials you'll find!!
Press F1 while in Maya, then go to the 'Instant Maya' section, it has tutorials on practically everything!
onizuka
02-05-2003, 01:28 PM
hey thanks for your reply...
but the above problem, do you know what went wrong?
by the way the fact that i can go this far obviously means that i already been through the help file, but the fact is i encounter the above problem and was wondering whether anyone can help or advice me on what went wrong, or things that i overlook.
if you are are a pro in MAYA , do advice me thanks.
but please i don't need any sarcasisms besides i am sure , u should have been through what a beginner is going through now so hope you understand!:surprised
thanks in advance.
regards,
onizuka
:thumbsup:
hey...
you asked for a beginner tutorial and this friendly "jozvex" showed you where to find one so who is full of sarcasisms ???
Im not that activ here but get so tired of "complaints", sometimes sarcasisms is what people need to take a leap forward so.... in the future explain what you what and I bet you will get answers, if not it might be the question thats wrong.. We are artists and animators and really nice people but not mindreaders.
first you dont move joints to animate, you rotate, and 2nd there is a milion ways you can do it wrong and therefore get wierd results like grouping skeleton/iks and surfaces wrong so if you still have a problem maybe you should try to be clear of the problem and maybe even attach a "printscreen" of youre hypergraph for example so we can see or add a link to where we can download youre file and that way help you... ok
go in peace my fellow mayaman, we are all "beginners" in the field of art, constant exploring so....
onizuka
02-05-2003, 03:23 PM
did try out rotating.. what yah mean? ok i will attach a print screen .. i will check the grouping u mention thanks!
by the way the problem is like i skin the skeleton into the model i created, i rotate it some of the joints doesnt seems to be working at all... and some of the other joints distort the model... errmm you get what i mean? is there other stuff to consider other then just skeleton the model? is it a must to limit the angle of rotation or whatever at the joint?
thanks for the reply anyway... though do feel abit disturb of some of the things u said but what matters most is u did help and if you can advice more please :applause: ,
haa.. hope u can tips abit here to an amatuer leh... ;)
and i apologise if the question doesnt make sense in the first one.. and by the way i did thank "jozvex" in the beginning...
thanks in advance.. :thumbsup:
regards,
onizuka
steveblake
02-05-2003, 03:48 PM
I agree - the maya HTMLS are a very good start, with some of the best reference of any software I've ever seen. Take some time to go through them methodically. Right from page 1.
It may help if you break it down and learn about one element of Maya at a time. So maybe before you learn animation, you may have to looking into rigging and skinning a character to animate with.
or try these...
tutorial sites:
http://www.mtmckinley.net/tutorials.html
http://www.maya3d.dk/links/tutorials/
rigging:
http://www.digital-tutors.com/digital_tutors/maya/index_neex.htm
http://www.digital-tutors.com/digital_tutors/maya/index_neex2.htm
ps - If you really need to just jump in an animate there are free maya rigs out there like these:
http://www.vfs.com/~m07goosh/IKJoe/IkJoe.zip
http://www.anzovin.com/setupmachine/TSMmayarigs.html
dont give up
:)
onizuka
02-05-2003, 04:50 PM
Hey steve,
Thanks, those are very good sites for beginners!
arrggghh :annoyed: just tried to attempt rigging as well as animating again.. and encounter the same problem.. hmm. maybe i havent understand how the joints tool actually work. :hmm:
What i do is i use my model as a guideline, insert all the joints where the rotation occurs and eventually forms the skeleton for the model. Then i skin the skeleton onto the model. I start to rotate the joints see whether it works.. but again some parts of the model not moving at all when i move the skeleton joints while some other joints distort the model when i rotate them.. wondering whats going on... :hmm:i will spend time do research on rigging and read up the sites u suggested. Thanks!
Don't worry will not give up! thanks for the encouragement! :thumbsup:
regards,
onizuka
steveblake
02-05-2003, 05:03 PM
A quick thought, is that you have to select all the joints you need to deform the skin before you use the bind tool(s)
That's just the beginning tho...
onizuka
02-05-2003, 05:25 PM
i select all the joints before binding it onto the model...nvm thanks anyway.. i try to figure out whats wrong.. wah.. u are still online?... haa.. i am now reading up stuffs about rigging... i suspect i overlook the settings in the joint tools that will affect the rotation when i use it on my model... hmm... i don't know still trying.. by the way do you have any cool stuff that you did to show?
ok you take care!:wavey:
regards,
onizuka
mark_wilkins
02-05-2003, 05:39 PM
When you're binding skin, different joints SHOULD affect different points on the skin surface more or less. There are tools that let you control this degree of influence more carefully than the defaults. If your elbow joint is screwing up your knee, though, it tells me that that your weights are screwed up... going back through the tutorials carefully might reveal to you where you've gone wrong, but it's hard to tell from where I sit...
-- Mark
onizuka
02-05-2003, 11:36 PM
Thanks mark,
i don't quite get what you mena by weights, can you elaborate more? wah you are a author of maya mel scripting!!! that is cool, you must be very pro in this industry for sure! tips and advice me abit if you can, will appreciate it. Thanks in advance! :applause:
regards,
onizuka
Jozvex
02-05-2003, 11:52 PM
I think the problem that you're having, is that you haven't painted the skin weights yet.
You need to use the 'Paint Skin Weights' tool to paint the areas on the model where each bone should affect it.
The tutorials in the Maya help show you all that stuff.
mark_wilkins
02-05-2003, 11:54 PM
Jozvex has the right idea...
-- Mark
onizuka
02-06-2003, 11:09 PM
yo,
Jozvex and mark ,
Thanks for yah advice, will look into it hmm.. will solve the problem soon... by telling me that, you guys have narrow down the area that i am researching on. Thanks! :applause:
take care! nice to know u guys!
regards,
onizuka
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