View Full Version : animating the rotate pivot
magilla 02-04-2003, 11:21 PM Is this possible or advisable - I can move the rotate pivot but I can't get it back without then moving the object - this probably won't make sense unless you try it yourselves. Any suggestions?
--magilla
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MDuffy
02-05-2003, 12:34 AM
You'd have to set something up so that over a given interval (possibly one or two frames) you would animate the pivot moving into its new position, and at the same time you move the object to its old position, essentially "unmoving" it. You'd probably want to script this as it would be slow to do manually. So yes it is possible, but no it isn't particularly easy.
Later,
Michael Duffy
mduffy@ionet.net
Boolieman
02-05-2003, 01:08 AM
Can you explain this better i don't quite understand what you are saying
magilla
02-05-2003, 01:18 AM
too hard - easier to do with grouped hierarchy....:annoyed:
marvin042
02-05-2003, 06:47 PM
I'm not really sure what you mean either, but if I understand you correctly, I would just use two constraints and some locators and then animate the weights.
marvin
magilla
02-05-2003, 11:55 PM
yep, that's basically what I ended up doing - creating two other pivot points by grouping the objects twice - unfortunately it means that the objects get pulled away from their pivots when you rotate from lower down the hierarchy - very similar to the reverse foot setup - whereby the ankle is moved away from the pivot when you rotate the foot from the toe.
I did find a hack sol.n, you need to key the "rotate pivot" and the "rotate pivot translate" channels using flat interp on the keys - but this screws up your transforms, so you use another object to drive the transforms.
It's actually a very simple problem which is very convoluted to put into words.
thanks
--magilla
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