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kaladhari
10-17-2006, 07:51 PM
HI all,

I want to know how mel can be used to create RIB file apart from using plugins. Any one already doing such kind of work pls let me know. Also I am interested in creating a smooth pipeline between maya scn files to rib to a renderman complaint renderer,without spending too much.

regards and bye.

darktding
10-17-2006, 11:34 PM
ribs are simply scene description, as long as you comply to the rispecs and make a rib file you can render stuff in renderman.
Using mel is going to be really slow. But if you want to take that route, then there are mel commands to todo file I/O and simply convert the meshes to the rib format and you fire off a command line and render that rib... I frankly would use maya api, it will be superfast and you can do more...
There are rib generators out there for maya, liquid maya is one free one out there http://www.highend3d.com/downloads/tools/3d_converters/3680.html
MTOR is awesome, but comes at a huge price...

rendermaniac
10-18-2006, 08:40 AM
3delight has a MEL binding for RenderMan. The docs are online here http://www.3delight.com/ZDoc/maya.html (http://www.3delight.com/ZDoc/maya.html)The first license is free.

Simon

kaladhari
10-18-2006, 05:22 PM
ribs are simply scene description, as long as you comply to the rispecs and make a rib file you can render stuff in renderman.
Using mel is going to be really slow. But if you want to take that route, then there are mel commands to todo file I/O and simply convert the meshes to the rib format and you fire off a command line and render that rib... I frankly would use maya api, it will be superfast and you can do more...
There are rib generators out there for maya, liquid maya is one free one out there http://www.highend3d.com/downloads/tools/3d_converters/3680.html
MTOR is awesome, but comes at a huge price...


Thanks darktding.

Let me mess up my hands with liquid. It may take some time. do you have tip for programming liquid for maya.

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