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View Full Version : Morph angle deformer, angle sequence


theflash
10-17-2006, 09:34 AM
I was just wondering how would we use this gizmo in max. What I did in my first one was say I have total 10 frames involving a joint rotation. So I corrected joint deformation at 5th frame first (higher angle value) and then corrected at 10the frame (lower angle value).. Is this the correct approch?

Or I should first define deformation at the extreme rotation and then if needed I will modify the joint deformation in other rotations in between the extreme and original pos?

And does the sequence really matter?

PEN
10-17-2006, 12:29 PM
Don't use the Morph Angle Deformer, Use the Skin Morph modifier instead as it will allow you far more flexability as well it will also handle joints that rotate on three axes better.

theflash
10-17-2006, 12:58 PM
Sorry! I forgot to mention that I am on MAX6.

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