View Full Version : 3Dwip: My girl
king of tartine 02-04-2003, 06:10 PM I start a new character for my galerie,
I use 3ds max4 with the Stahlberg method's for modeling the head.
thanks Stahlberg for a wire screenshot...
http://dreammania.net/php/wip/test0402.jpg
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Dave Black
02-04-2003, 06:15 PM
Very nice work, dude.
Lips, eyes, nose teeth. All look good.
The skull has too deep of angles on the sides. You should probably fix that.
All in all, VERY nice model. Textures and good lighting will really make this one a keeper.
Looks like you spent alot of time on her. Good job.
-3DZ
:D
Andre Jackson
02-04-2003, 11:01 PM
Originally posted by king of tartine
I start a new character for my galerie,
I use 3ds max4 with the Stahlberg method's for modeling the head.
thanks Stahlberg for a wire screenshot...
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I don't suppose you could pass me a link to that, I'd be interested in seeing his method as well.
Very nice model btw.
drunkirishmic
02-05-2003, 03:24 AM
very nice model, this is one of the few that actually look female this early in the process.
whats this stahlberg method?
that would be great
:thumbsup:
deathbard
02-05-2003, 06:25 AM
Nice model. But what exactly is the Stahlenberg method?
king of tartine
02-05-2003, 06:36 PM
Thanks for comments,
this is the Stahlberg method:
http://dreammania.net/php/wip/test0202wire.gif
an update:
http://dreammania.net/php/wip/test0502.jpg
basicly you poly model it there no set way that you found that stalhberg does ?? And is this lightwave 3d studio maya
king of tartine
02-07-2003, 06:06 PM
this is the next: the head are more fine and i begin the body ( just the level0 for the moment...
http://dreammania.net/php/wip/test0702.jpg
karabo
02-07-2003, 06:50 PM
looks like simple polymodeling to me, I don't see where this Stahlberg person comes into it.
Anyway, it's a nice model
king of tartine
02-08-2003, 08:57 AM
you right ;), it's just what
i use the Stahlberg's LPM for this model, this is all...:shrug:
Lukashi
02-12-2003, 10:08 PM
so is this Stahlberg's LPM thing just working at different levels of subdivision??
coCoKNIght
02-12-2003, 10:11 PM
Wow, I like the head very much, also you 2d-girl wip is very cool! :thumbsup:
I'm looking forward to seeing more from you ;)
Andre Jackson
02-15-2003, 12:57 AM
I have a question, if you're going to use stahlberg's method of modeling, how are you going to attach the body to the head, or are you not going to?
If you use a progressive method of modeling where you can animate on different levels of detail, and you model the body seperate from the head, wont it be impossible to attach later?
I'm not sure max can do something like that.
king of tartine
02-17-2003, 07:02 PM
you right Wereallmad it's a probleme but is not imposible to modeling with this method...
a small up'
http://dreammania.net/php/wip/77.jpg
Andre Jackson
02-17-2003, 09:46 PM
Originally posted by king of tartine
you right Wereallmad it's a probleme but is not imposible to modeling with this method...
would you mind explaining how?
A few months ago I was trying to accomplish something like that, but I couldn't figure it out so I gave up. I'd appreciate it if you could tell me how.
I'm sure a lot of other people would like to know as well.
Thanks.
qchan
02-17-2003, 10:28 PM
Yes, the mouth looks like Stahlberg's work.
Very good start!
But why do you try copying Stahlberg?
And why did you already shapes? The mesh isnft finished I think.
typeA
02-18-2003, 03:15 AM
hey good work.it realy has a bit of stevens style mixed into it..now make the body to that level..:beer: :wip:
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