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Galaktor
10-16-2006, 11:18 PM
Raphael Estrada is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=12243)

Latest Update: Edited storyboards or 3D pre-visualization: Library concept 2
http://features.cgsociety.org/challenge/entries/16/12243/12243_1164667097_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4034095#post4034095)

Galaktor
10-16-2006, 11:30 PM
...everyone! We (myself and some buddies which registration is yet to come) are 'multimedia"-students at the University of Applied Sciences in Augsburg, Germany. Even though we're busy as hell and basically have no free time at all we are gonna give this a shot...more for the fun of it than anything else. ;-)

Let's see what comes out at the end...our basic idea right now is the trailer in 3D. I started some scetches the other day...as soon as we've got something you'll get to see it.

Complements to lot's of interesting stuff I've seen from other people here, by the way.

"Let's get it on!"

-Raphael

Galaktor
10-18-2006, 12:05 PM
Ok, my two other friends are also registered, so that's done. We've been thinking about the kind of trailer we're going for. Although none of us have read the novel, I have ordered it on amazon an - being the only one with more or less good enough English to actually absorb the content of the book - read the few chapters released here on the site.
I actually noticed that some people, having actually read the whole thing, keep mentioning an alien threat coming up later....which I haven't really noticed during the short glimpse I caught reading those few pages.

So our main problem at the moment is that we don't really know the full scale of story we are supposed to pack together and stuff it into the trailer...because, obviously, the more story you can choose from, the more freedom you finally get designing the trailer.

The book will be here in 1 - 3 weeks....since we can't afford to wait that long, we'll just start sketching "blind" concepts, think about atmo of the trailer and dramaturgy, hoping not to miss out an anything important.

So much for now ;)

Galaktor
10-25-2006, 04:57 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1161791866_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1161791866_large.jpg)

Software: Photoshop

First sketch of the asteroid here.

Henrikl
10-25-2006, 08:39 PM
Hertzlich Wilkommen! (Hope my spelling i correct, my Deutsch is a bit rusty :)) Nice concept for the stone. Good luck wishes the Swedes.

fifty3dragons
10-25-2006, 08:44 PM
Nice pic. It has a good "potato" feel to it (that will probably make more sense once you've read the book and the description of the stone) :)

Galaktor
10-25-2006, 11:21 PM
@Henrikl
Thanks for the (almost) perfect German greeting :thumbsup:

@fifty3dragons
Yeah, I read the 'potato'-part. That's actually why it looks like one. I'm getting the book tomorow, let's see how fast I can read :)

Galaktor
10-30-2006, 08:25 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1162239925_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1162239925_large.jpg)

Software: Photoshop

Crazy mixed up ideas on chamber Nr 1.

A long canyon with a road running up to the tunnel which leads to chamber 2. Above: the plasma tube.

fifty3dragons
10-30-2006, 08:37 PM
Nice pic. Real earthy tones, which is definitely fitting for chamber one. Glad to see you guys are still plugging away at it. Hope you continue to find the time.

Galaktor
10-30-2006, 08:46 PM
I guess we won't find enough time to finish the trailer the way it should be, but we'll just see how far we get - besides this being our first challenge, we just don't have much time to work on it...sadly.

We already got something like a storyboard, but I'll have to find the time to sketch it out better and then post it here.

Meanwhile, I'm reading the book whenever I can....hope we'll get something done ;)

Galaktor
10-31-2006, 11:32 AM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1162294374_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1162294374_large.jpg)

Software: Silo

3d tests of the asteroid

Galaktor
10-31-2006, 11:33 AM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1162294423_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1162294423_large.jpg)

Software: Silo

3d tests of the asteroid (different perspective)

Galaktor
11-01-2006, 06:48 PM
I'm just finishing our storyboard and was wondering if anyone could explain to me how the Jarts exactly look like. I just started reading the book but I don't want to jump forward and spoil the rest....all I want to know is:

- are the Jart enemies to the human inhabitants of the seventh chamber
- are the Jart alien, as in really alien or are they rather humanoids
- are there any other alien dangers in the infinity of that chamber? There seem to be a lot of species in there....but do the humans ever fight them?

Please don't spoil more than necessary :) I enjoy reading the book, just trying to complete my storyboard.

Galaktor
11-01-2006, 07:55 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1162410942_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1162410942_large.jpg)

Software: 3ds max

My team member "the-evil" made this in 3d Studio Max. It's a first try on Patricia.

Some things are not yet perfect, like the hair, the eyes....we will work on the texture also. But all in all, we're quite satisfied.

Galaktor
11-02-2006, 09:23 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1162502578_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1162502578_large.jpg)

Software: Silo

"HansderFisch" is working on Laniers face.

userBrian
11-02-2006, 10:46 PM
Looks like you've got a strong team. Nice work on patricia's face.

Galaktor
11-03-2006, 09:31 AM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1162546276_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1162546276_large.jpg)

I played around with different instruments and so on, looking for the right feel. No particular order yet - I'll sort it and then cut the animatic to the music, maybe sometime next week.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=74080)

Galaktor
11-03-2006, 09:35 AM
Didn't seem to work out, whatever, since I started this I just as well might complete it:

[File removed, I'll post a better version sometime, anyway]

Sorry for the mess.

targus
11-03-2006, 11:39 AM
Sound good, very well, keep on working !!!

Henrikl
11-03-2006, 11:31 PM
You got a nice theme here. I would suggest that you keep on working on that symfonic feel. Ditch the piano, it seems of place. Also I would recommend starting out slower and gentler and then building up to sort of a crescendo. But, of course it comes down to how you want your trailer paced. Is your storyboard and general concept done? Can we see it? Pleeeeaase...:)

bstout
11-03-2006, 11:42 PM
the jarts are never actually seen in teh book.
they are teh enemy of the future humans.
future humans come in two (three)categories
those with few body modifiactions, basically human
those with some mods
those with totally designer bodies - sucha as a sphere fora bod and 3 or 4 legs,
the face can be projected on any part of teh sphere that is the torso. these are neomorphs.

good luck with the challenge.

fifty3dragons
11-04-2006, 01:14 AM
Yeah, that's a nice theme you've got going there. And not to disagree with Henrikl, but I rather liked the piano myself :) . But I do agree that it's a little bit even or repetitious right now. A little build up somewhere might be nice, just for some variation. But it's a great start!

Galaktor
11-06-2006, 08:13 AM
Well, this isn't timed to the animatic in any way, it's just a "play-around" (=> repeticious) loop I made to test the combination of certain instruments. I will make 3 or four of these, called something like "Beginning" or "Fast dramatic" or whatever....so I can later fit it to the final trailer perfectly.

Thank you for your reactions to the piano :) Actually, I don't think it fits in that well myself. It was one of the first elements, but much has changed since then. Maybe I can bring it in another way.

Storyboard is more or less done, just some sketches on main shots. The fine details are still missing. Also, the timing is just "guessed" while cutting it together, I'll certainly tight it up more. Right now I'm setting in some raw subtitles with dialog, so you can maybe understand what direction I'm going. As soon as the subtitles are in, I'll render it and upload it here. But score isn't in it (yet)!

@bstout
Thanks!!

Galaktor
11-06-2006, 01:00 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1162818048_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1162818048_large.jpg)

Software: After Effects

So here's the rough sequence. It's just main shots, some others are gonna be added at some time (closeups or so).

Titles at the top kinda describe the direction music will go. Dialog pieces are at the bottom. They're basically all from the book, maybe I'll have to change them sometime so it fits better.

The length will probably change, so it will probably get a bit longer, depending on the "various short scenes" at the end and how far we get at all.

Type is (of course) just a placeholder, the EON Logo, too. :) Please ignore the messy editing and type placing....well, it's all a mess :)

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=74178)

fifty3dragons
11-06-2006, 06:42 PM
"The end of mankind is just the beginning." What a great line! That's got "smash movie trailer" written all over it. :thumbsup:

Fantastic job here. I thought the panels flowed logically, and the whole thing hung together very well. I am, of course, intensely curious about the "various short scenes" but such is the nature of the rough animatic, eh?

Galaktor
11-06-2006, 11:43 PM
I'm glad you like it!

Those "various short scenes" are planned to be stuff like: introducing the V/STOL, attack on the asteroid, maybe a shot on the singularity, someone yelling, someone flying, something blowing up.....the usual eye candy :) That's the thought at least....we will see, how far we can go.

We maybe got ourselves a fourth (and last) team member: a friend of mine, who works on architectual plannings and visualisations, is probably going to join us and help realize some buildings, parts of cities and so on. If he decides to help us, we'll get him registerred here.

OZ
11-07-2006, 01:45 PM
I LOVE THE "POTATO" MODEL!:thumbsup: well done!

Galaktor
11-08-2006, 08:50 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1163019043_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1163019043_large.jpg)

Just a rough look at proportions of the city and the second chamber.

Galaktor
11-08-2006, 08:54 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1163019279_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1163019279_large.jpg)

Dave-The-Brave's got the great job of working on the second chamber city Alexandria. This is a first try. We want larger proportions, though: higher buildings, much wider city all in all - cause that city's HUGE. :)

Galaktor
11-11-2006, 12:09 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1163246959_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1163246959_large.jpg)

First sketch on the truck.

The idea is that the truck would have a heavy military touch, since the first earthers didn't know if hostiles were on the asteroid. Being very robust, flexible and barely (to not at all) armed, I was inspired the a german military truck used to detect atomic, biological or chemical weapons/substances.
Since most armored military vehicles lack of windows, I thought they could have added some to explore more and so on. The front part is the passenger cabin (2 front seats, then 2 rows of three in the back). Then, the back two-thirds are for freight and whatever. The side panels should contain sensors and other scientific gimmicks.
Emergeny hatch on the top of the passenger cabin (which is also a restover of military concept, where some dude with a machine gun would look out of).
Well, I'm still working on the details.

Galaktor
11-11-2006, 01:01 PM
Just changed the tire idea. Wouldn't be very practical if they were standing out left and right of the truck. First I thought of it being part beach buggy, like the one's NASA has for the moon...now I'll be putting the tires "into" the vehicle, making them smaller.

Galaktor
11-11-2006, 04:43 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1163263419_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1163263419_large.jpg)

Software: Wings3D

The truck, in Wings 3D. WIP of course.

Gotta get some food and coffee now ;)

Galaktor
11-13-2006, 01:02 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1163422973_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1163422973_large.jpg)

Hi

I dont' know about the rest of you guys, but I'm having big problems to understand the form/scale of the chambers. It says in the book: a squat cylinder, 50km in Diameter, 30km across the floor. Since the vocabulary in the book is already difficult for me, I might as well just ask you guys:

how do those chambers look? Is the "floor" actually spanned around the whole inner side of the chamber? The way gravity is described (zero gravity at the axis), it seems so. Then, where is atmosphere? Only at the "ground" (whicht would basically be everywhere...but then again, I haven' read of anybody walking up walls) or all over the inside?

At first I believed the chambers would be more like on the pic I posted last week. Now I'm thinking about something like this (please overlook the crappy modelling).

Can anybody please help me out on this?

DMarkwick
11-13-2006, 02:25 PM
Hi

I dont' know about the rest of you guys, but I'm having big problems to understand the form/scale of the chambers. It says in the book: a squat cylinder, 50km in Diameter, 30km across the floor. Since the vocabulary in the book is already difficult for me, I might as well just ask you guys:

how do those chambers look? Is the "floor" actually spanned around the whole inner side of the chamber? The way gravity is described (zero gravity at the axis), it seems so. Then, where is atmosphere? Only at the "ground" (whicht would basically be everywhere...but then again, I haven' read of anybody walking up walls) or all over the inside?

At first I believed the chambers would be more like on the pic I posted last week. Now I'm thinking about something like this (please overlook the crappy modelling).

Can anybody please help me out on this?

Surely :)

The chambers are 50km diameter, you got that right. The "floor" is all the way around the edge, so that high buildings will point to the tube. Think of the film 2001 and it's scene where a man jogs around the inside of the ship. That would mean the atmosphere in the above image is wrong, it needs to hug the floor all the way around like a sort of cylinder. The rotation of the asteroid keeps all the atmosphere (and everything else) pressed against the edge.

The tube - in the 7th chamber the tube is described as being a singularity 0.5 meters in diameter, very very thin compared to the scale of the Way (the Way is the name given to the 7th chamber) but I haven't gotten around to finding out what the tube dimensions are in the other previous chambers. I would think your representation there is too big though, but I guess it's all open to interpretation, if you want to change it - change it. Visual impact has to take some kind of front seat now & then.

I don't know about the length of each chamber, but I do know that visibility in the 7th chamber is limited to 30km. (In fact I changed that detail for my trailer to give a more dramatic image).

Good luck with your progression, once you get the main concept of how the asteroid works than you should have no trouble putting that excellent design into practice :)

Galaktor
11-13-2006, 04:35 PM
Now it's making sense to me. It's interesting how you sometimes get stuck on the first picture that shoots through your mind. I should have figured that the rotation produces gravity on all sides. My main problem was actually the description of the squat cylinder. But now I get it (fast, eh?).

Thank you, especially for the example from 2001.

Oh, and by the way, a little update on our "progress" (if you can call it that):

We're spending every little bit of spare time modelling and working on the concept. It's just we're to busy to actually work enough - I'm really really sorry about that, because this is really fun. Still, I threw away some of our storyboard and patched it up to show from another point of view. I love that sentence from Mirsky when he says: "But someday...the time will come...when we will take it away from them." Our animatic will stay the same from the point where Patricia discovers the dark secret of the libraries. I also hope to keep that phrase about the end of mankind being just the beginning. I'll see if I can redew the storyboard soon, chop it up and post it here.

Galaktor
11-13-2006, 04:37 PM
Oh, and by the way, I thought the plasma tube - being the only source of light in the chambers - should be much thicker than half a meter....it does have to shine pretty bright, doesn't it?

...then again...what the heck do I know about plasma tubes?

DMarkwick
11-13-2006, 04:49 PM
Oh, and by the way, I thought the plasma tube - being the only source of light in the chambers - should be much thicker than half a meter....it does have to shine pretty bright, doesn't it?

...then again...what the heck do I know about plasma tubes?

Well, to be fair it's the singularity in the 7th chamber that is only half a meter wide, I don't know how big the tubelights are in the other 6 chambers. If I were to model the Flaw in my scene as it's described in the book, you'd never see it as I don't currently have any scenes that get close to it. This is another example of something I'm going to have to take liberties with for dramatic effect, probably by making it glow a lot more than in the book so that it's visible from the floor 25 km below.

Galaktor
11-13-2006, 05:14 PM
As far as I know, the (only?) main thing visible from the ground are the rings moving quickly through the tube.

I hope I'll get through the book soon, with every page I get new ideas and have to modify the trailer storyboard. :)

Billybob06
11-13-2006, 11:28 PM
how do the chambers work then, because I dont quite understand it all either, are they back to back seperated by walls, or are they all in the same space situated around the outside of the inside if you get what I mean? I'm uber confused by the whole thing, but reading these posts has definately helped.

DMarkwick
11-14-2006, 01:40 AM
how do the chambers work then, because I dont quite understand it all either, are they back to back seperated by walls, or are they all in the same space situated around the outside of the inside if you get what I mean? I'm uber confused by the whole thing, but reading these posts has definately helped.

Imagine the asteroid is hollowed out into one long internal cylinder the whole length of the asteroid. Then imagine this cylinder is sectioned off into 7 parts, so that they are "stacked" one on top of the other. They all have the same central axis, the same diameter, and I presume the same length (apart from the 7th chamber obviously). It's a bit like you stacked 7 half-height food tins one on top of the other.

So when the asteroid is rotated around it's long axis, all the chambers get the same amount of "gravity" from centrifugal force.

Billybob06
11-14-2006, 01:29 PM
Aaahhhhhh! Now its all becoming clear. Cheers man, maybe now I can get on with a concept that actually makes some sence

OZ
11-14-2006, 04:51 PM
DOWN UP LEFT BACK TOP RIGHT BOTTOM......:eek: is easy to go mad with it! :)
I love the truck design!!! curious to see it finished.
Keep it uP!

Sandpiper
11-16-2006, 05:07 PM
Very nice trailer concept. I also like the tagline you have "The end of mankind...."

I'm looking forward to seeing some great visuals to this timeline. How do you plan on doing the various short scenes? I was thinking of doing something like that too, but it sounded like a lot of work for just a few flashes of action. But if you can pull that stuff off, then it will be something that really makes your trailer hit hard.

By the way, I thought the stone chambers were supposed to be "squashed cylinders"? Does that mean that they should almost be elliptical in shape (except for the valley and the floor area)? Like squashing it on it's other axis, you know??

Galaktor
11-16-2006, 06:19 PM
I actually redid some of the storyboard. As soon as the new version is complete I'll show it. Basically I took out the unnecessary stuff like the news guy and the shot of Hofmann and Lanier looking at the screens. Instead I just start off in space quietly, then as soon as the OTV shoots by the camera torward the stone, it remains more or less the same.

So I'll concentrate on two storytelling levels
1. Patricia arrives via OTV on the stone, gets driven by truck to Alexandria and discovers the bad news in a book
2. Mirsky talking in the "off", essentially saying "We will take it away from them".

After that, those various short scenes begin, along with that phrase. Like I said, it becomes more clear in the storyboards.

To be honest, I don't believe we will complete this project until deadline. We will try our best, but we really want to do this good, as a practice. So even if it takes until August 2007....we want it done right :)

Sandpiper
11-16-2006, 06:25 PM
That's a great attitude! This is to challenge us all to do something huge and get our brains thinking on a bigger level than just doing meticulous sculptures. The driving success of the cg industry and especially in films is the storytelling. People can present all the eye candy they want, but if there's nothing being told, then boooo we say.....

I think this is a great exercise for all of us, from the beginners to the experts, to flex our creative muscles and find out what our strengths and weaknesses are. The only way to do that is to have a tight deadline, an epic vision, and a desire to create something that moves on the screen as it does in our minds.

Sorry, you got me all inspired to make a speech. We all must finish this no matter how long it takes! :)

Billybob06
11-18-2006, 08:08 PM
I know this is totally unrelated, but I thought someone might know the answer to this: What does it mean by 'Cap' in relation to the seventh chamber, its really bugging me could someone help plz.

DMarkwick
11-19-2006, 07:06 PM
I know this is totally unrelated, but I thought someone might know the answer to this: What does it mean by 'Cap' in relation to the seventh chamber, its really bugging me could someone help plz.

The cap is simply one end of the chamber. in the case of the 7th chamber of course, it's the only end, and thus "the" cap.

Galaktor
11-20-2006, 04:22 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1164039752_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1164039752_large.jpg)

So, Dave is starting to work on possible building concepts for chamber 2. We will only need the megas and the library in close-up detail, so that's where he's starting.

The idea was to work torward the chandelier design. We will stack some of those upon one another. The whole structure could be connected to the ground by ramps, similar to an oil platform or something. Cables will be strung from the whole thing, suspending it to the "ground" a few kilometers higher.

Something like that :) WIP

OZ
11-21-2006, 11:44 AM
COOL STUFF! i like the structure!

Cofiction
11-24-2006, 10:13 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1164039752_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1164039752_large.jpg)


Interresting structures on the square-pylon in the center.
The whole building from this angle screams of shuttle-launch.

Lovely work.

targus
11-25-2006, 12:17 PM
Yes, really incredible construction :twisted:

Galaktor
11-27-2006, 10:36 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1164666956_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1164666956_large.jpg)

Dave has built an early version of the library, of which mainly the entrance area will be shown. The idea: being more a museum than a library, the library should look a bit retro and still be modern. Textures and lighting are just standards, the aim was to get the size right.

WIP

Galaktor
11-27-2006, 10:38 PM
http://features.cgsociety.org/challenge/entries/16/12243/12243_1164667097_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12243/12243_1164667097_large.jpg)

First tests on the entrance area, also. There's no door there, yet. It'll be a big portal or something like that :) As you may notice, the interior is still empty. Next update will probably have some book shelves and stuff.

WIP

fifty3dragons
11-29-2006, 12:07 AM
That's a beautiful model/concept for the library. Dave did a great job. Also the chamber 2 designs. Looks like you guys have been busy. I was interested in your storyboard modifications too. Sounds like you've really focused in on what you want to accomplish with this. Great stuff!

Galaktor
11-29-2006, 05:12 PM
That's a beautiful model/concept for the library. Dave did a great job. Also the chamber 2 designs. Looks like you guys have been busy. I was interested in your storyboard modifications too. Sounds like you've really focused in on what you want to accomplish with this. Great stuff!

Thanks! Even though there are no mushrooms in it ... yet ... :lightbulb:D

opentarget
01-07-2007, 10:45 PM
fantastic! i love yor library it reminds me of the tower of babel. keep it up.

Galaktor
01-08-2007, 04:09 PM
Thank you, opentarget.

Sadly, it is obvious that we will not be able to deliver anything to this challenge. We are all up to our necks in other projects which does not allow us to concentrate on EON as much as we must to complete this task.

But that is nothing new, we already knew it could come the way it did. We are still looking forward to all of your work, so good luck and happy animating!

Should we manage to invent a time machine and so be able to complete the trailer in the near future, then we will let you know - maybe your still interested by then!

-Raphael

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