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JamesGert
10-16-2006, 06:21 PM
These are some models I’ve made recently for the last year of Uni, all crits and comments are very welcome.


Horse and Carriage

http://img73.imageshack.us/my.php?image=hcoh0.jpg
http://img50.imageshack.us/my.php?image=hc02ej4.jpg

Polar Bear

http://img507.imageshack.us/my.php?image=polarcolouraass6.jpg
http://img50.imageshack.us/my.php?image=polarcolouraa2lf5.jpg

Gargoyle

http://img106.imageshack.us/my.php?image=onedgent8.jpg
http://img106.imageshack.us/my.php?image=onedge02copyxw7.jpg

Big Bug

http://img106.imageshack.us/my.php?image=bug01bt9.jpg
http://img67.imageshack.us/my.php?image=bug02kq9.jpg


Thank you for your time


James ;)

newellteapot
10-16-2006, 06:29 PM
Hi!

fresh meat for the grinder, yeaah!:twisted:
Just kidding!!! :bounce: :)
I think they are good. The cart and bear are rathe rlow poly, is there a reason or you're going to add more detail?
The gargoyle is cool, did you use zbrush?
The big bug is cool. For better and more accurate critique, send the wireframes please!:)

JamesGert
10-16-2006, 06:41 PM
Hello

I will post wire frame Asap. In response to your questions, you noticed that the first two models we’re very low poly. This is because they were modelled at game lvl, allowing for them to be tri-scripted and put into a game. Also the gargoyle was produced entirely in Maya with no normal mapping. I’m looking into learning normal mapping. Any thoughts on where I could learn this? Thank you for your advice.

:thumbsup: James Gert

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