smg0000
10-15-2006, 11:24 AM
Hi everyone, i come up with an issue that's been talked about over and over again in the past years and for which i tried to find solutions all this time but none of them worked as they were suposed to. Now i will cut to the chase showing off the most basic example of a scene:
I thought i'd find what i needed in the technique used in games. It's all about creating that outdoor mood. A sunset scene for example. You walk around in the middle of a street surounded by tall buildings. You will notice that besides the warm atmosphere and those slightly smooth casted shadows, the blocks right near you are perfectly visible while those situated at a distance seem to blend with that orange background creating an effect of some sort of fog. When i started this thread i didn't even know how to call it (i still don't) but i thought it's got something with attenuation or falloff or fog... i don't know. That's why i came here to ask for some help. Here 5 links to some screenshots from Valve's Half-Life 2:
http://www.ixbt.com/games/images/halflife2/hl2_01.jpg
http://www.russellmcwhae.com/data/images/desktop-backgrounds/half-life-2-swamp.jpg
http://www.sg.hu/kep/2003_10/1008halflife4.jpg
http://burn.d3vour.com/gambar/hl2ep1/screenshot_3.jpg
http://img.hrej.cz/66/49a22fc210806f6e78f9a3a2d44f44.jpg
Despite the relatively small size, the last image represents that effect the best. You can notice in every image there that all he geometry seems to lose opacity in the distance. And that's exactly what's been killing me all this time.
I'd appreciate a lot if anyone could give me some tips for how to work that out (the more simple - the better... like i wouldn't necessarily want to use any external software... but if there's no other way...)
I thought i'd find what i needed in the technique used in games. It's all about creating that outdoor mood. A sunset scene for example. You walk around in the middle of a street surounded by tall buildings. You will notice that besides the warm atmosphere and those slightly smooth casted shadows, the blocks right near you are perfectly visible while those situated at a distance seem to blend with that orange background creating an effect of some sort of fog. When i started this thread i didn't even know how to call it (i still don't) but i thought it's got something with attenuation or falloff or fog... i don't know. That's why i came here to ask for some help. Here 5 links to some screenshots from Valve's Half-Life 2:
http://www.ixbt.com/games/images/halflife2/hl2_01.jpg
http://www.russellmcwhae.com/data/images/desktop-backgrounds/half-life-2-swamp.jpg
http://www.sg.hu/kep/2003_10/1008halflife4.jpg
http://burn.d3vour.com/gambar/hl2ep1/screenshot_3.jpg
http://img.hrej.cz/66/49a22fc210806f6e78f9a3a2d44f44.jpg
Despite the relatively small size, the last image represents that effect the best. You can notice in every image there that all he geometry seems to lose opacity in the distance. And that's exactly what's been killing me all this time.
I'd appreciate a lot if anyone could give me some tips for how to work that out (the more simple - the better... like i wouldn't necessarily want to use any external software... but if there's no other way...)
