PDA

View Full Version : Help with hard edges, file inside.


MacManiax
10-15-2006, 05:34 AM
nevermind, cant upload file


please delete post

newellteapot
10-15-2006, 11:19 AM
maybe the file is too big or it is the wrong format?
If it can help in any way, send it to my email address and I will upload it for you through my account :)

MacManiax
10-15-2006, 05:38 PM
ok cool, i tried uploading a .zip file but i got a message saying it was barely to big to upload.
Ill send it to you, i think it may be due to a bevel i applied to the whole object, if thats the case i have a previously saved version, all it is is a low detail lightsaber i was trying to make look pretty for mental ray tests, ill send it to you now. So its probably a dumb overlook on my part or unfixable. Ill send it to your gmail address now, thanks.

newellteapot
10-16-2006, 02:39 PM
Hi, I'm posting this question and images for Korean, who was having some troubles with uploading (it's too big)

He would like to know how to have a smooth model now that he has beveled the edges and cannot go back. I proposed to merge the vertices and it seems to work. Any other idea?

Cheers Monica

Snikske
10-16-2006, 03:20 PM
correct me if i wrong but it looks there is no sub divisions on top of this mesh. are you using 3DSmax? then you can apply a turbosmooth or alternatively you can use the smoothingroups, of you don't want to subdivide.

jtaddei
10-16-2006, 04:16 PM
I think he may have beveled a little too much on those edges. It seems he may have made those edges more permanent by adding more edges to the edges (does that make sense?).

think of it like interpolating between 2 points. If you evenly distribute each of the sub divs on those 2 points it will give you an even smooth, but if you place the subdivs (bevels in your case) near the edges and not evenly distributed it will smooth out towards the edges and not evenly smooth the surface.

In your case the entire model's edges (normally have one) have likely 3 or 4 in a very closely knit area creating what would normally automatically smooth with turbosmooth or meshsmooth into even distributed vertices, into a faceted (smoothed) model like you have.

newellteapot
10-16-2006, 04:47 PM
Hi!

Jtaddei got it right. :wise:
As the model is now, even if you apply a smooth operator you cannot get a smooth rounded surface. What I did was welding, merging the vertices and it seems to work. But maybe there's another simpler solution? :)

CGTalk Moderation
10-16-2006, 04:47 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.