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View Full Version : Roofing tiles?


bonestructure
10-14-2006, 07:07 PM
I've noticed in several images here that people have modeled spanish/italian/chinese/japanese stylt curved roof tiles. I'd very much like to know how these are modeled without making poly heavy meshes. Are there any tutorials on it, or tips? I know I could use a bend and a taper modifier (in Max) to make a tile. But a rooff would need a couple hundred or so, and that many clones would be incredibly poly heavy. How are people doing it?

newellteapot
10-14-2006, 09:21 PM
Hi!
It's a problem I had in the past. The camera was quite close in the shot so I had to model one, duplicate it etc. I put a smooth only in the rendering, so that helped. The scene didn't have many more objects, so i got away.
If the camera is quite far you could probably get away with a bump mapping on a plane slightly modeled (too flat would look weird).
How is your shot?

bonestructure
10-14-2006, 10:28 PM
At the moment, I'm not working on a scene that needs it. But I will in the future. What I'd like to do is make some kind of mesh i could have in my library that I could use whenever. I don't like shingles, I haven't managed a good straw roof yet, and a lot of what I do as far as building really need the tiled roofs. The camera would likely be close enough in some cases to need the mesh to be modeled. I have maps of the roofs, mostly japanese where the tiles are bluish black, but a simple bump map, it just doesn't look good enough to me, you know. I am handicapped by havinga crappy computer, if I had something decent I'm sure the poly count wouldn't matter as much to me.

newellteapot
10-14-2006, 11:51 PM
what about something like this, as a starting point? Just aplane with some extrusions. Shouldn't look bad with a nice texture on it and more rfinement (obviously).

I know what it means to have a crappy computer :) Have agood one now but had a bad one at start. Look at the bright side, people with superpowerful computers don't learn as much as you, you have to be more creative and inventive. :)

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