Sevensheaven
02-04-2003, 11:23 AM
Hi,
I've just been experimenting with Character Studio 4's new Move all mode, but it doesn't seem to be saved along with a Max file. When I load a BIP file into the motion mixer and reorient it with Move all, it seems to work fine, but after saving and reloading the scene, the orientation is back to the wrong one. :( I also tried simply loading a BIP file into a biped (not using any motion mixer or whatever), reorienting the biped with Move all and saving it again as a new BIP file. But when I reload the supposedly reoriented version of the BIP motion, it turns out not to be reoriented at all. It's like the Move all function doesn't put the orientation information into the keyframes, but acts as an overlapping action, not usable for reorienting specific BIP files you want to use in the Motion Mixer. I want to create a motion mix of several of the shipped BIP motions, of which some have a wrong orientation.
The one who can provide the golden tip will be my hero! :)
Thanks in advance,
M7
I've just been experimenting with Character Studio 4's new Move all mode, but it doesn't seem to be saved along with a Max file. When I load a BIP file into the motion mixer and reorient it with Move all, it seems to work fine, but after saving and reloading the scene, the orientation is back to the wrong one. :( I also tried simply loading a BIP file into a biped (not using any motion mixer or whatever), reorienting the biped with Move all and saving it again as a new BIP file. But when I reload the supposedly reoriented version of the BIP motion, it turns out not to be reoriented at all. It's like the Move all function doesn't put the orientation information into the keyframes, but acts as an overlapping action, not usable for reorienting specific BIP files you want to use in the Motion Mixer. I want to create a motion mix of several of the shipped BIP motions, of which some have a wrong orientation.
The one who can provide the golden tip will be my hero! :)
Thanks in advance,
M7
