stass3d
10-13-2006, 04:16 PM
Hello All!
I trying to write a alternative particle cache plugin, because the maya solution works only with relative paths to the project, and this doesnt work with our Pipeline.
I thougth that I can make a emitter node, and just read a cache file and set the output with values, but it is evaluated like a normal emitter, logicalli and i get a false result.
The another method works not too, i tryied to write a simpe node, that has a array attrs for position , velocity and age. It is enough to recreate a particles in maya per MEL or Expression.
But I cannot connet my output attributes direct to particleShape.pp attributes.
Any Ideas???????
I trying to write a alternative particle cache plugin, because the maya solution works only with relative paths to the project, and this doesnt work with our Pipeline.
I thougth that I can make a emitter node, and just read a cache file and set the output with values, but it is evaluated like a normal emitter, logicalli and i get a false result.
The another method works not too, i tryied to write a simpe node, that has a array attrs for position , velocity and age. It is enough to recreate a particles in maya per MEL or Expression.
But I cannot connet my output attributes direct to particleShape.pp attributes.
Any Ideas???????
