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wesware
10-13-2006, 01:35 PM
Hey guys,

2 room environments. Both at different stages of completion. Feel free to crit the lighting, models, textures, etc. The content is still being worked on but feel free to comment there as well. Mainly I'm working on lighting. The fireplace images camera angle is not as interesting , it will be a set to animate in. The daylit scene is a still so the camera angle is "final". There will eventually be more in the scenes, focal points will become more clear. Trying to work out a decent workflow for non-gi interior lighting. These were originally part of jobs that went a different direction but I have chosen to continue on them anyway.

Thanks for looking!

http://www.wesart.com/downloads/CGtalkImages/room1.jpg

http://www.wesart.com/downloads/CGtalkImages/room2.jpg

bobzilla
10-13-2006, 01:47 PM
I think my grandfather had that landscape painting in his house!

Night pic: I really like the way the lights play on the ceiling. Is there usually a light IN the fireplace? The lighting around the left side of the pic, with the table looks a little flat, for lack of a better term. It has that CG look where the object (table) stands out no matter how dark the area is. Feels like a winter night.

Day pic: Ah, I can smell the varnish on that floor. Really. Looks great. I can hear the echo when you walk in the room, too. Sofa cushions look good, too. Maybe a slight bump or something to make them pop a little. That seem edge looks really good, too. Feels like a fall morning.

My 2 cents, which is worth half that...

LemonNado
10-13-2006, 01:48 PM
I really like the first one. Unusal pov and the lighting is nice, and the materials are pretty cool. The wooden futniture's texure however doesnt seem to fit to the style of the other materials. A little change there would make the picture 'pop' for me. The second pic.... It doesn't do much for me. Low contrast, dark colors, white base boards which mess up the floor reflection, a zombie stuck in the chimney with a strong flashlight, table, carpet, and sofa arranged in a strange way... Just my taste but I'd say it's not as 'finished' as the first one.
Lemo

wesware
10-13-2006, 02:27 PM
Hey guys,

Thanks... yes, the second one is no where near finished, the fire hasn't been placed in the fireplace yet... just the lights :)

Thanks for the crits to consider.

ThirdEye
10-13-2006, 03:03 PM
I won't comment the second one since you said it's still an early WIP, but the first one has a contrast problem imo. If there's so much volumetric light coming from the window and the exterior is so bright it's washed out, i'd expect the interior to be much darker and have a much higher contrast. Obviously it all depends on what you want to achieve, but that doesn't look very natural to me. Have a look at this for example:


http://thirdeye.cgcommunity.com/forwes.jpg

wesware
10-13-2006, 05:10 PM
I won't comment the second one since you said it's still an early WIP, but the first one has a contrast problem imo. If there's so much volumetric light coming from the window and the exterior is so bright it's washed out, i'd expect the interior to be much darker and have a much higher contrast. Obviously it all depends on what you want to achieve, but that doesn't look very natural to me. Have a look at this for example:




Hey there,

Thanks for the crit. Yeah, I concur to a certain degree. The image you posted is a much larger area with darker surfaces which would eat some light. I also had a light in my scene emulating a window behind the camera. Probably should go somewhere in between imo.

Thanks again!

wesware
10-13-2006, 05:28 PM
Something like these is what I was going for.
But I do think that the far wall is probably too bright.

http://images.meredith.com/bhg/images/01/l_SIP899090.jpg
http://www.sundaycottage.co.uk/images/SchoolLounge.jpg
http://www.cassidyranch.com/images/dining.jpg

Erik Heyninck
10-13-2006, 06:44 PM
If I imagine someone of normal length sitting on the (normal sized to him) sofa in the second pic, and then see this guy standing up, there seems to be a problem with the height of the room.
Apart from that it looks very promising indeed.

wesware
10-13-2006, 07:48 PM
If I imagine someone of normal length sitting on the (normal sized to him) sofa in the second pic, and then see this guy standing up, there seems to be a problem with the height of the room.
Apart from that it looks very promising indeed.

Yes, good point.
I am assuming that you mean that the couch and table are too small...correct?

3DBond
10-14-2006, 01:46 AM
Wow, I absolutely love the the hardwood floor and the reflection in the first one. Pretty much perfect to me. I totally agree about the volumetric lighting. It appears forced and a little unnatural. The remainder of the room should be a little darker/more contrasty.

The corner piece of furniture appears a little flat to me. Almost like a facade... not sure why. It looks like it's right against the wall towards the bottom on the right side, but not towards the top. Bit too much forced perspective maybe? Iono. A little more shadow or some AO?

The second one is coming along nicely. Great work!

TBoxman
10-14-2006, 04:01 AM
I love the first one! I want to be able to produce images like that.

I'm just now finishing my first images using C4D but did them under a rushed project deadline. They are full of mistakes, but it's a learning process. The client is happy and that's all that counts.

Anyway, on the first image maybe you should put some dust and a lost toy under the couch.

The second one has the bones of a nice scene too and judging from the other it will progress nicely. How about a nice translucent drapery hanging on that curtain rod above the window. The moon shining thru the lacy material could be quite nice.

Cheers,
Terry

Damsel
10-14-2006, 04:41 AM
Beautiful! I've been looking for a wood texture like you have on that hardwood floor forever and can't find any good ones for free. Did you purchase that texture somewhere Wes?

Erik Heyninck
10-14-2006, 06:19 AM
Not really I'm afraid. See it this way: to sit comfortably, the "sitting-height" of the sofa or chair must be approximately the height of your knees or even a bit less. Now when I look at your sofa and multiply this height by four (knees are about one fourth of the height of the body) to get a decent, say, six feet (1.80m), that person is very large in that room when compared with the ceiling and the window. So, personally, I would make the sofa smaller.

Apart from that I really like the wooden floor and your choice of colour. Very harmonious, and from that point of view, the second pic is the winner.

It also makes me think of hat beautiful Japanese poem:

The thieves came and took everything.
No, as a matter of fact, they did forget something:
They forgot to take the moon from the window.

wesware
10-15-2006, 12:31 AM
Erik: ok gotcha, on the couch's scale.

Damsel: The wood texture is not too in depth. The plank edges are just a bump map, drawn in Illustrator (I don't like the "plank" tile shader) then put into a (slight) distorter. For color I use a layer shader with 3 types of noise, one for large value shifts, one for grain, and one for small darker pits. I then used the plank bump image, filled some black to create an alpha for the darker boards. I also use blur in my reflection channel. Doesn't hold up for all situations but did pretty well for these shots.

Thanks again for the crits everyone.

Damsel
10-15-2006, 03:11 AM
You created it! Okay, now I am really humbled. :-) Thank you for telling what you did, I will go and see what I can come up with. It's so superior to anything I've seen that it has to be the way to go. :-)

MulaG
01-30-2007, 09:29 PM
Nice scene, the floor looks really good!

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