PDA

View Full Version : Maybe the best C4D car.


michaeli
02-04-2003, 04:30 AM
It's so real and beautiful!:thumbsup:
here:
http://www.c4d-forum.de/galerie/galerie/bilder/Transportmittel/3991.jpg

fxgogo
02-04-2003, 09:13 AM
very very nice.

ThirdEye
02-04-2003, 12:52 PM
Yes, it's nearly perfect, tha only improvable thing is the quality of the shadow, probably he needs more stochastic samples.

sebek27
02-04-2003, 01:01 PM
wow awesome car ! any way to find out what modeling method he used ? this is really C4D ?? looks like Lightwave or XSI... great work by C4D user if it is :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

ThirdEye
02-04-2003, 01:38 PM
Can you explain me why it seems XSI or LW? :shrug:

sebek27
02-04-2003, 01:48 PM
it looks like this exact car that was done in XSI on the gallery - cars... also i haven't seen any good cars done in C4D, i think it's too hard to do and a pain in the you know what.. wish I saw how this car was made that would be very helpfull... i like C4D but some tools are just not there..

ThirdEye
02-04-2003, 02:03 PM
Never seen any good car made in C4D? Strange, i've seen many... (sorry for the jpeg compression and for the flood i'm going to do)

ThirdEye
02-04-2003, 02:04 PM
2

ThirdEye
02-04-2003, 02:05 PM
3

ThirdEye
02-04-2003, 02:06 PM
4

ThirdEye
02-04-2003, 02:08 PM
5

ThirdEye
02-04-2003, 02:09 PM
6

ThirdEye
02-04-2003, 02:10 PM
7

sebek27
02-04-2003, 02:11 PM
wow i guess you can model great cars in C4D sorry... do you know what method these cars were modeled in ? i really want to learn...

do you know how you can make a cut in Max by anychance so how you would be able to do the same in C4D ? 3d-palace has this invicta car tutorial and looks like max's modeling tools are so good, wonder if this tutorial can be done in C4D... thank you

ThirdEye
02-04-2003, 02:11 PM
8

Nurb'd
02-04-2003, 02:12 PM
That was just a TAD defensive :shrug:

people have stolen work before (not saying that is, no idea)

ThirdEye
02-04-2003, 02:13 PM
9

ThirdEye
02-04-2003, 02:14 PM
10

ThirdEye
02-04-2003, 02:15 PM
11

Nurb'd
02-04-2003, 02:15 PM
haha

ThirdEye
02-04-2003, 02:16 PM
12

ThirdEye
02-04-2003, 02:17 PM
13

ThirdEye
02-04-2003, 02:19 PM
14

ThirdEye
02-04-2003, 02:20 PM
15

sebek27
02-04-2003, 02:21 PM
third eye i got it :) don't get so defensive, i do like cinema...

medula
02-04-2003, 02:22 PM
Hey . . .

This is a piece of wood . . .

This a nail . . .

WHACK . . .

This is the Hammer I used to put the nail in the darn wood. :scream:

Nice job of using overwhelming force! Some great models here! I love the audi TT! Yum!:thumbsup:

ThirdEye
02-04-2003, 02:22 PM
16

ThirdEye
02-04-2003, 02:24 PM
is it enough? :deal: because i'd have some other C4D car somewhere.. :D Sorry, i don't want to seem defensive at all, i only wanted to transform this thread in a sort of C4D cars gallery to show users that it's possible to do everything you want, it's not the program, it's the artist guys ;)

sebek27
02-04-2003, 02:29 PM
you're very very right that it's not the program but the artist :) i wish someone did a great car tutorial other than the chevy one.

ThirdEye
02-04-2003, 02:32 PM
The Chevy car tutorial is really good indeed. Have you already tried making that Chevy? I think that modeling a car will be easier if you managed to complete that tut. Good luck Sebek! :thumbsup:

mwa
02-04-2003, 02:39 PM
Thank you Thirdeye, I love cars and see to see so many done in C4D was great so if you have more please let them come.

malc0lm
02-04-2003, 02:46 PM
Originally posted by ThirdEye_01
13
http://www.cgtalk.com/attachment.php?s=&postid=386107

I just looove his attention to detail... simply amazed. Love all his wrk, my role-model in the C4D-jungle ;)

ThirdEye
02-04-2003, 02:54 PM
17

ThirdEye
02-04-2003, 02:56 PM
18

ThirdEye
02-04-2003, 02:57 PM
19

DeathCarrot
02-04-2003, 03:10 PM
great finds thrideye, and wasnt it just yesterday or the day before that you got your 1000th post? :surprised

btw: are those 2 peugeot shots from that competition (or am i just making things up)? is there a site where theyre displayed?

ThirdEye
02-04-2003, 03:16 PM
http://www.c4ddesign.de/ ;)

sebek27
02-04-2003, 03:17 PM
do you think most of these cars are modeled like the Chevy ? or is there a better way in C4D to model cars ? thanks thirdeye

ThirdEye
02-04-2003, 03:27 PM
I simply think that all the polygonal cars you see on the net are made that way... Lightwavers often use spline patching that we don't have, Mayaers use nurbs but Maxers use the same method that is explained in the Chevy tutorial. Of course there are some differences between C4D modeler and Max modeler but the principe is tha same.

flingster
02-04-2003, 04:42 PM
ThirdEye_01: you crack me up.....theres some nice examples in there for all the doubters who've been questioning c4d capabilities recently on cgtalk...heh heh.....but seriously is that ALL youve got!! don't seem like many....really..:wip:

ThirdEye
02-04-2003, 04:48 PM
I have some others, but they're not as good as these and i don't want some idiot starting to say "hey these are not so good, C4D sux at car making!" ;)

sebek27
02-04-2003, 05:42 PM
thirdeye you have helped me so much thank you, here is my concept car so far... anything is possibe once you put your mind to it C4D rocks :)

ThirdEye
02-04-2003, 06:55 PM
hey it's coming along nicely :)

dragonz
02-04-2003, 07:29 PM
I gotta say ThirdEye_01 you do have some very nice pictred ther that i hve not sen around before. C4d is a great program to model cars in, looks like it at least, i have not been able to myself (not that interested in modeling cars.) I migt just have to make an effort to build an interesting design with the lego type modeling. I love it! love to see all this good work

ThirdEye
02-04-2003, 07:30 PM
Make a google search for leo cad ;)

ThirdEye
02-04-2003, 07:32 PM
oh i already found the right link, here it is http://www.leocad.org/

KevinA
02-04-2003, 08:15 PM
Don't forget this one :) It's my favorite.

And for anyone who's curious all of the cars I've made were made piece by piece... starting with a Cube and using the weighted HyperNURBS. Every piece is symmetried.

Happy Modeling :beer:

Kevin Aguirre

ThirdEye
02-04-2003, 08:26 PM
Your cars are incredible Kevin, i love your viper! :thumbsup: Can we see more pics of this Porsche? :surprised

sad
02-04-2003, 08:58 PM
http://www.3darena.de/bilder/arena/technik/grosse/5_01082002_093207

sad
02-04-2003, 08:59 PM
http://www.3darena.de/bilder/vernissage/grosse/8_2002_5_01082002_093618

KevinA
02-04-2003, 09:53 PM
Thanks Thirdeye :)

If I get any other renders of the porsche I'll definitely post em up.

Hey Sad... Wow... those are very cool images.... great modeling

Are they based off some actual concept cars or are they your own design? I really like the gold spokes on the red car :thumbsup:

Keep up the good work,

Kevin Aguirre

sad
02-04-2003, 10:07 PM
:D naaah....sorry if you thought the pictures were created by me. they are made by roybetty an awesome c4d-artist. he is member of the 3darena.de, a german c4d community.:cool:

michaeli
02-05-2003, 03:07 AM
Originally posted by KevinA
Don't forget this one :) It's my favorite.

And for anyone who's curious all of the cars I've made were made piece by piece... starting with a Cube and using the weighted HyperNURBS. Every piece is symmetried.

Happy Modeling :beer:

Kevin Aguirre

Great Kevin£¬ perfect modelling and cool render! :thumbsup: :thumbsup:

Please post more here! :bounce: :bounce:

squidinc
02-05-2003, 12:42 PM
lol, thirdeye go crazy :applause:
sweeet cars though :eek:

ThirdEye
02-05-2003, 12:48 PM
Crazy? Did you think i was normal? :twisted:

sebek27
02-05-2003, 12:57 PM
KevinA great car ! what do you mean was made piece by piece ?? are you doing box modeling ? can you by any chance show us how you start the cars ?? also anyone else who did any of the cars, tell us more how they made them, maybe do a short tutorial if they have time for that... thanks

KevinA
02-06-2003, 01:07 AM
Hi Sebek,

Thanks :)

Yes, box modeling each piece of the car as its own object. Takes a lot of patience and requires a lot of point manipulation, but it allows for a lot of control.

Here's a really really brief tutorial on how I started and created the first piece...

I always start with a blueprint set for the car I'm going to build (www.suurland.com is a great resource for this) and then I chop the prints up in photoshop into seperate images... front, top, side, and back.

KevinA
02-06-2003, 01:08 AM
I then take these separate images and map them onto individual planes and set them up as templates within CINEMA.

ThirdEye
02-06-2003, 01:08 AM
You rock man, go ahead, go ahead!! :buttrock:

KevinA
02-06-2003, 01:10 AM
Here's the heirarchy of how I start every piece... they all begin with a simple Cube, then throw that in a HyperNURBS and throw the HyperNURBS in a Symmetry object. This will be the start of the hood.

KevinA
02-06-2003, 01:11 AM
I'll then position the piece usually in the Top View and then I'll make it editable and chop it in half so I'm only working with half the object.

KevinA
02-06-2003, 01:13 AM
I'll switch back and forth between my side and top views to get the basic shape.... at this point I'm not going to do to much with on the XY or ZY plane.... I mainly want to get the XZ plane all set up.

KevinA
02-06-2003, 01:17 AM
Once I've got a really basic shape down I'll go back into my Top View and start to add a little more detail. The Edge Ring and Edge Cut tools come in very handy at this point. I've got each assigned to a couple of the arrow keys (right & left) so whenever I need to add more points its a simple matter of quickly striking those two keys and punching in the number of subdivs I want. So I select one of the edges as shown here... run Edge Ring and then Edge Cut... I'll go 4 subdivs here.

KevinA
02-06-2003, 01:19 AM
Now its just a matter of selecting pairs of points and matching them up to your template. I always use the Rectangle Selection Tool with 'Select visible elements' unchecked to do this. Also... you can check X-Ray mode in the parent Symmetry object to allow you to easily see the template underneath the model.

KevinA
02-06-2003, 01:21 AM
Once the Top View is all good then you can go into your Side View and match everything up... start by moving the front hood points down to the right place.

KevinA
02-06-2003, 01:22 AM
Run a similar Edge Ring and Edge Cut for these Edges now to add more control points.

KevinA
02-06-2003, 01:23 AM
Move these new points into place using your template views and also the perspective view if need be.

KevinA
02-06-2003, 01:24 AM
When working like this I like to always have a separate Attributes Manager open with my Symmetry object locked into it so I can quickly toggle the X-Ray mode while I'm working with the control points.

KevinA
02-06-2003, 01:26 AM
Once you're satisfied with the basic shape of the piece you can define it even further using the HyperNURBS Weighting. Here I'll select the outer ring of edges and weight them to get a harder edge.... especially in the top corners.

KevinA
02-06-2003, 01:27 AM
Here's the weighted result.

KevinA
02-06-2003, 01:31 AM
So that's pretty much the process.... I go through a similar exercise for every other structural piece of the car... front bumpers, fenders, doors, trunk, top, etc.

Here's a shot of my Object Manager for the finished Porsche... as you can see it can get pretty lengthy and it takes a good amount of time to get through everything.

I can usually finish modeling a car in about a week working on it 3-5 hours a day.

Hope this little tut was helpful

Have fun! :buttrock:

Kevin Aguirre

ThirdEye
02-06-2003, 01:42 AM
Great explanation man, Rick if you see this post stick this tutorial ;)

sad
02-06-2003, 01:47 AM
thank you for the mini-tut.
since i work with xl6 i am bound to the old hypernurbs and my main problem is to keep the conturs of any single object that the parts really fit together.

i think this will better with the new weightable hypernurbs of c4d8. i'm happy i buy it very soon.

ThirdEye
02-06-2003, 02:01 AM
In the meanwhile you can do the same thing with the old school method, look at the pic, you'll understand my words better ;)

sad
02-06-2003, 02:11 AM
thanx thirdeye! yeah, i knew that and i work fine with it - my problem are the seams between different parts because it is very difficult to keep the actual form of the complete model made of many parts.

i don't know how to describe it. is it much tweaking and tuning to get the seams 'seamless' ?

oh my god how shall i describe what i mean? :shrug:

sebek27
02-06-2003, 02:32 AM
thanks for the cool tutorial !

michaeli
02-06-2003, 03:22 AM
Thanks very much, KevinA!:thumbsup:

sebek27
02-06-2003, 01:34 PM
third eye, you showed the old school method, what did you do exactly ? thanks

ThirdEye
02-06-2003, 02:37 PM
Look at the first and at the last of the 3 pics and look at how the 3rd has been cut to obtain more sharpness near the edges ;)

ThirdEye
02-06-2003, 02:38 PM
Originally posted by sad
thanx thirdeye! yeah, i knew that and i work fine with it - my problem are the seams between different parts because it is very difficult to keep the actual form of the complete model made of many parts.

i don't know how to describe it. is it much tweaking and tuning to get the seams 'seamless' ?

oh my god how shall i describe what i mean? :shrug:


You mean you don't know how to keep a continuous shape even if it's made of multiple pieces? :shrug:

DeathCarrot
02-06-2003, 02:53 PM
what i did when i tried to make a car this way, was to copy/paste the points from one object to another (throught the structure manager thing), then start off with those points..

flingster
02-06-2003, 04:32 PM
KevinA: thanks for taking time out to give us a quick tut, appreciate it.
:thumbsup:

sebek27
02-06-2003, 08:30 PM
is there anyway to get edgering and edgecut tools in version 6 or 7 ??

KevinA
02-06-2003, 08:39 PM
Thanks everybody... glad to hear it was a little helpful :)

As for getting the seperate pieces to be someone continuous at the seam, DeathCarrot nailed it right on the head. I just copy the points at and end of an object and then paste those into an empty polygon object, them move them slightly over. Either that or simply match up the points to the adjacent piece.

Check the way the specular highlight moves over the model to see if the pieces fit together smoothly.

KevinA
02-06-2003, 08:48 PM
Hi Sebek,

There are a couple plugins that allow you to select a belt of polygons (I think its called SelectPlus) and there is also Arndt's Cutter plugin for earlier versions, but since Edge Mode was introduced in R8 there isn't any way to really work with edges other than Arndt's other EdgeExtrude plugin.

I think I tried modeling a car back in R7 but I was satisfied with it because it was rather difficult to get the added detail in there... like the hard edges... and adding additional control points was not as easy as it is now.

So even though R8 is supposed to have focused on Character Animation and Workflow... its modeling improvements were a big deal for me.

LucentDreams
02-06-2003, 10:05 PM
modelign is my favourite new part of R8 as well. its just so much easier thatn XL 7.

handige_harrie
02-08-2003, 12:11 PM
Kevin, your way of modeling cars rocks:buttrock: you get nice seams and it works so much faster.

Did this in about 3hours :)

ThirdEye
02-08-2003, 01:07 PM
Originally posted by Kaiskai
modelign is my favourite new part of R8 as well. its just so much easier thatn XL 7.


Don't forget AM ;)

sebek27
02-10-2003, 03:19 PM
"I think I tried modeling a car back in R7 but I was satisfied with it because it was rather difficult to get the added detail in there... like the hard edges... and adding additional control points was not as easy as it is now. "

how is r8 easier in adding control points ?
also when you model the porsche after you finish the hood, what do you model next ? and how do you connect everything at the end ? thanks!

KevinA
02-10-2003, 08:24 PM
Originally posted by handige_harrie
Kevin, your way of modeling cars rocks:buttrock: you get nice seams and it works so much faster.

Did this in about 3hours :)

Right On! :buttrock:

Lookin like a good start... now make sure you follow through and finish it up :beer:

It gets easier and easier with each new model... and the models get better and better :)

KevinA
02-10-2003, 08:30 PM
how is r8 easier in adding control points ?
also when you model the porsche after you finish the hood, what do you model next ? and how do you connect everything at the end ? thanks! [/B][/QUOTE]

It's easier with the new Edge Tools... specifically the Edge Ring and Edge Cut functions... they basically allow you to subdivide a row of polygons a set amount of times. There was really no fast way to do this in R7... you could use Arndt's Cutter plugin, but it was limited to simply cutting the row in half I believe. So its mainly just a much speedier workflow.

After the hood I usually move on to the front bumper... I use the same techniques as the hood pretty much... just line your points up to your templates in all your views and you should be golden. As far as connecting everything, I don't really... I drop everything in a Null parent so I can move the model around... but the individual pieces all remain their own pieces. This way I can pop open the hood or the trunk or open the doors or do whatever else I want with it :)

smallone3d
02-10-2003, 09:46 PM
Very Nice, one of the best cars I have seen, glad it is C4D

:buttrock:

mwa
02-11-2003, 10:41 PM
What a superthread I've seen some of the best car I ever seen here. Could someone maybe give some tip on how to do great car paint?
--Magnus--

aled
02-16-2003, 10:31 PM
hey kevin i have a question for you man can i make only one cube
i meen the roof and the light the hood all thinks in one like te tutorial for the chevy 1955 from Jeff if i make my Porskhe carrera liek you but in only on cube it will work?????

ThirdEye
02-16-2003, 10:41 PM
Originally posted by mwa
What a superthread I've seen some of the best car I ever seen here. Could someone maybe give some tip on how to do great car paint?
--Magnus--


Try playing with Bhodinut Danel or with Bhodinut Lumas

aled
02-17-2003, 01:22 AM
hey man nice to meet you here from where you take your cars pics for cinema 4D

ThirdEye
02-17-2003, 01:28 AM
I have a personal gallery of 1600+ images i collected during 3 years of cg passion sorted by the name of the package used to make em. My favorite sources are many: renderosity.com, cgtalk of course, cgchannel, c4d-treff.de, newtek.com, maxon.net, softimage.com, splutterfish.com and a lot of websites over the entire net.

aled
02-17-2003, 01:45 AM
Hey thx man

ThirdEye
02-17-2003, 01:46 AM
no problem ;)

aled
02-17-2003, 01:57 AM
Hey thirdeye did you know how to make a car???
cauz i need some help

aled
02-17-2003, 04:30 AM
Hey KevinA i have a question for you did you have msn cauz i wnat talk to you cauz i relally need you help man you are so good whit cinema 4D for modeling a car and i need your help please answar me thx

trence5
02-18-2003, 04:22 AM
:beer: Daaannnggg!!! That's some tight work. What version of C4D was used to do those hellified pieces:buttrock:

ThirdEye
02-18-2003, 09:07 PM
Another beast by Roy Betty for this gallery ;)

KevinA
02-18-2003, 11:00 PM
Originally posted by aled
hey kevin i have a question for you man can i make only one cube
i meen the roof and the light the hood all thinks in one like te tutorial for the chevy 1955 from Jeff if i make my Porskhe carrera liek you but in only on cube it will work?????

Hey aled,

I suppose it can be done this way although it'd take more planning because you'd have to model one huge piece instead of several smaller simpler pieces. It's not the way I personally would do it but it might work better for you.... there's no right or wrong way... its whatever works best for you.

KevinA
02-18-2003, 11:01 PM
Originally posted by trence5
:beer: Daaannnggg!!! That's some tight work. What version of C4D was used to do those hellified pieces:buttrock:

Thanks :)

This was done with version 8.012 (release version) of Cinema.

aled
02-23-2003, 01:08 AM
hey kevin can you help me please i am really busy look at the hood of the boxter i can't make it lik you hey did you have msn?

ThirdEye
02-23-2003, 01:26 AM
try again again and then again till you succeed, it's simple ;)

aled
02-23-2003, 02:09 AM
hey thirdeye did you suceed the car of kevin ???
can you make it?

dmthurman
02-23-2003, 05:44 AM
This of course is only my opinion but for those that really want to model hard surfaces it would seem that a program like Rhino is much easier. I mean I love some of the creative flow that you can do with Cinema, but doing Cars off of blueprints in Cinema is a bit like doing Characters in Rhino, it can be done but it's not easy. Getting aligned edges, correct fillets precise offsets etc, is very easy with Rhino. It's workflow follows real world construction. Just an opinion...:D
D.T.

aled
02-23-2003, 05:53 AM
hey man thx for your oppignon but you know rhino i have a rhino 3.0 and i donno how to place the blueprints in 3D if you know rhino you may help me please ?

LucentDreams
02-23-2003, 10:32 AM
aled why waste good money all on these programs and not take the decent tie to learn them, seems better to buy just one and learn the concepts and basics of 3D before buying evenone other program. Avoid the cars for now learn some 3D then worry about cars, one step at a time. learn the tools first, then the techniques.

dmthurman
02-23-2003, 10:41 AM
Very simple

Select view
Create line (use pixels as reference from image as dimesional reference.)
Commandline: pictureframe
Select image
with endsnap on Snap to one end of line
cntrl/drag till other point snaps
Resize as needed

D.T.

ThirdEye
02-23-2003, 12:08 PM
Originally posted by aled
hey thirdeye did you suceed the car of kevin ???
can you make it?


No i didn't try to make that car, i'm not focusing on cars modeling now, but i think i could reproduce that car or another one, but hey, not because i'm better than you or than somebody else... Simply because i spent a month reading the entire manual and trying all the modeling tools of C4D. When you know how to use a pencil it's simple to sketch a car, but if you don't know how to use the pencil itself... ;)

ThirdEye
02-23-2003, 12:09 PM
Originally posted by aled
hey man thx for your oppignon but you know rhino i have a rhino 3.0 and i donno how to place the blueprints in 3D if you know rhino you may help me please ?


Use what you want and what you prefer but it's better to look at the manual instead of bothering everyone asking for their help, don't you think so? :shrug:

ThirdEye
02-23-2003, 12:10 PM
Originally posted by Kaiskai
aled why waste good money all on these programs and not take the decent tie to learn them, seems better to buy just one and learn the concepts and basics of 3D before buying evenone other program. Avoid the cars for now learn some 3D then worry about cars, one step at a time. learn the tools first, then the techniques.

Couldn't agree more Kai ;)

pasto
02-23-2003, 03:27 PM
Nice tutorial Kevin. I couldn't find any use of edge ring before it !

I would like to give it a try with a nissan Micra, but I couldn't find any blue print of it in suurland. Any other place where I could find it ?

thanx a lot
pasto




www.pasto.tv

ThirdEye
02-23-2003, 03:28 PM
Try modeling a head, edgering will be a godsend, trust me ;)

mimo8
02-23-2003, 07:49 PM
reading this posts was a great help
allthough i work with character and not with objekts(cars)
nice to have some decent working and sharing people
on cgtalk

:thumbsup:

mwa
02-23-2003, 09:16 PM
http://smcars.nd4spdworld.com/
Here is a great page for blue prints. You'll have to be a member to get to them, but it's free and defentily worth it.
Magnus

ThirdEye
02-23-2003, 09:31 PM
Nice blueprint source mwa, thank you :thumbsup:

phoenix2k
02-23-2003, 09:46 PM
yeah, they've got some really nice blueprints hi-res and clean (pngs)... :)

aled
02-23-2003, 09:48 PM
hey all thx for your help i but the problem is cauz i learned perfect 3d max 5.1 and cinemas 4D 8 XLT and i can make a head or stuff just a car i dont know just ....... i dont know what to tell but rhino is so hard cauz his based on the nurves hypernurbes but i will learn it soon and i will try whit rhino 3.0 maybe it be more simple
thx all and hey did somme one know a free tutorials video mode i meen a video tut ?????? if yes please tell me thx for all you time

ThirdEye
02-23-2003, 09:52 PM
http://www.cgtalk.com/showthread.php?s=&threadid=44738 Look in this forum at least :rolleyes:

aled
02-24-2003, 02:03 AM
hey thirdeye thx for the tut but did you have more for exemple 3d max or cinemas or rhino not maya?

sebek27
02-24-2003, 03:48 AM
this is the best video car tutorial i've seen go to www.3d-palace.com register and then download the MAX Invicta tutorial it's box modeling and very good.

LucentDreams
02-24-2003, 05:02 AM
aled, it doesn't matter hat program the modeling tutorial was done in, other than a few ngons, that tuorial is easily done in C4D.

aled
02-24-2003, 06:01 AM
hey man thx so for cd4 is more easy to build a tut so did you know sites whit a tut viedo on how to make a car or just a normal tut???? if yes please tell me thx for you time

aled
02-27-2003, 03:55 AM
hey all why there www.3D-palace.com dont work anny more

sebek27
02-27-2003, 11:31 AM
kaiskai: i've tried modeling a car following a tutorial that uses ngons, and it's such a headache to do it in C4D... I have been learning lightwave and decided that C4D just lacks the tools needed for great modeling, so I will not be buying C4D and will be buying LW next fall... and for those who wine about the LW interface and how hard it is to use, it's bull, I was one of them till I actually sat down and used LW for about 2 weeks.. now the main modeling tools are like the back of my hand, and I can model same stuff I use to in C4D and much more... anyways LW version 8 will be awesome, plus If I am looking for a job, more companies will look at me if I have LW experience than C4D.. sorry but that's the truth...

LucentDreams
02-27-2003, 11:53 AM
hehe, lets not make this into a war thread sebek. So your moving to lightwave, good to hear. I used LW 5 for my first commercial project, only time I ever used it extensively. Played iwth 6 and 6.5 a bit, but that interface just didn't work for me. Anyways the main comment I wated to say was regarding your statement about version 8. man every app gets better in the next version. Fact is though, LW is way overdue for a major release LW users are complaining left and right and while proton gives little teasers, most haven't been founded after long durations. So promise of what their version 8 will be isnot a good thing to go on. otherwise I"m waiting for Maya 6 with their fifth viewprt right thirdeye ;)

pit
02-27-2003, 11:56 AM
@ sebek27: "and decided that C4D just lacks the tools needed for great modeling" <— That has to do with your lack of experience. C4D has great modeling tools if you know how to use them. Glad to hear you finally made up your mind - but it won´t hurt you to know your way around in different packages though.

sebek27
02-27-2003, 12:08 PM
my school has Max and i will be learning that too.. so LW and Max will do for me.. I tried the Max demo and also liked it..

ThirdEye
02-27-2003, 12:08 PM
Well, if you like Lightwave more than C4D go for Lw, no problem, it's your own choice, everybody respects it; but saying "C4D just lacks the tools needed for great modeling" is an idiocy. Go to see bunk's meshes or/and all the work done at ILM by Simon Wicker and Phil Mc Nally, this IS great modeling. I have modeled 2 heads in my whole life, and i could have used Wings which is free and has n-gons, but i chose C4D because i like its workflow more than any other on the market. Everybody who didn't know me and watched those heads asked me "hey what did you use, Houdini? They're both awesome!". When i said them i used C4D they stared at me with a dumb face. It's the artist, not the program. And if it was the program, well, C4D is one of the best for sure. I don't really care about n-gons, they'd be great but they're not so important, a good modeler doesn't need them at all. Look at the thread named "Hey :)", there's a Maya user (and i'm saying MAYA, not Truespace or Blender) who is satisfied about C4D modeling tools and created a good basic body mesh in one evening. If you simply don't know how to use the tools it doesn't mean they're not there.
You say Lw 8 will be awesome, can you say us when it will be out? Because nobody still knows when it will be out and who will make it. You said it will be awesome, so you already know what it will have? Nobody knows anything about Lw 8, it sounds strange that you already know everything about it. If you're looking for a job learn the more packages you can, Lw is only one of them and probably Maya and 3DS Max are more requested, and XSI is growing fastly. Best Wishes. :wavey:

Gelfling
02-27-2003, 12:48 PM
Yeah, that model I posted was done with about 20 minutes of actual modeling. The rest was reading the manual and messing with hypernurbs (on a sphere). I am about to do a lot more to her tonight when I get back.

The truth is when you learn to polygon model then you learn to polygon model. There are 1000 way's to get around no n-gon's. I might even say it makes me model smarter and save me some time cleaning up during animation. I prefer n-gon's but it is not the end of the world. If you look for flaws then you will find them. I find hypernurb's really easy to work with and it is obvious Maxon put some time into dealing with no n-gons.

Hey I am not going to knock LW. It has the benefit of having been around a long time. I tried LW and it is either a hit or miss thing. It is just different in a lot of good and bad way's. Different strokes for different folk's. It has been awhile but I am pretty sure LW does not support smoothed n-gons? I do not think it can convert a n-gon into patches. Not 100% positive but that is what I recall.

As for looking for a job... I do not like to get into app matches. The bottom line is talent is needed first. If LW bring's that out then more power to you.

http://www.cgchannel.com/forum/viewthread?thread=1085

that is what you are up against, check out his page, he is good

Take Care

sebek27
02-27-2003, 01:24 PM
thanks for the great stuff you guys mentioned, I mean I will still have C4D 7.3 so anytime I feel like going back, I can... by the way, thirdeye, you mentioned some ILM guys, can you post a link so I can see the work they did in C4D ? thanks, also bunks meshes ? Gel can you show me where you have the body you did in C4D ? thanks, I am not knocking C4D because I know what you guys can do in it, and if version 9 will have ngons, i might just have to buy it :) thanks

sebek27
02-27-2003, 01:28 PM
.. can't find thread with "hey" in it, won't let me search with only 3 words..

Gelfling
02-27-2003, 01:32 PM
Just to make sure I was not senile I looked in the LW forum and snagged this from one of the threads

"Yep, 4 sided polys is best for Sub-D's, 3 sided is sometimes unavoidable, 5 sided not supported."

I would hate to spread disinformation. So LW does not support n-gons either

Do not judge on my body. It has not even had the vert's tweaked. Right now it is just a box and a frame for me to tweak. You should not judge based on ILM work or LW gallery work either. That is no way to pick software. You pick what work's for you. If that is LW then go and be happy. No one has to sit and do the work but you. Important part is to learn the basic's of 3d and then learning software becomes just another application. They all do some thing's better then other's. Grab one and make it you're best friend until you can honestly judge a application on more then pictures.

Good Luck

sebek27
02-27-2003, 01:47 PM
hm.. so what I really meant is a tool that lets you cut a box anywhere you want on one side without adding any cuts to any of the other sides.. that's what LW and I know Max can do Max has a cut tool for it and it's actually easier then the Add edges tool in LW.. does C4D have this ?? if it does, i'll have to play around with C4d some more :)

sebek27
02-27-2003, 01:53 PM
i can add lines from one circle to the other and move them anywhere on the edge I want.. can you do this in C4D ?

Gelfling
02-27-2003, 01:56 PM
You are missing what I am saying

you can knife a polygon in LW and it will not create a tri on the surface

but you can not patch it (smooth,hypernurb) it so for organic modeling it is pointless. You can only smooth tri/quad faces.

take a box and knife from a corner to corner making a tri
then try to patch (smooth) the face
won't work

Max has full powered polygon modeling. It can smooth anything

let me try to explain some more

so if you are modeling say a face or body and you want to convert it to make it smooth, subpatch in LW

you can not go cutting like that, it will not convert it so you are still stuck with using only tri/quad faces, cinema avoid's this by making tri's since it does not support n-gon's

ThirdEye
02-27-2003, 02:00 PM
Originally posted by sebek27
thanks for the great stuff you guys mentioned, I mean I will still have C4D 7.3 so anytime I feel like going back, I can... by the way, thirdeye, you mentioned some ILM guys, can you post a link so I can see the work they did in C4D ? thanks, also bunks meshes ? Gel can you show me where you have the body you did in C4D ? thanks, I am not knocking C4D because I know what you guys can do in it, and if version 9 will have ngons, i might just have to buy it :) thanks


Have you already seen attack of the clones? The matte paintings were made by Simon Wicker with C4D7.3 (yes, exactly the one you own too) and its Global Illumination renderer. Make a google search for a nice short named Pump Action, it has been made by Phil Mc Nally (aka Captain 3D) with C4D 5.3 and when ILM guys saw that short they decided to call Phil to work with them. And, of course you can talk directly with Phil, send him a PM, he could explain you many things about his work with C4D at ILM. :wavey:

sebek27
02-27-2003, 02:04 PM
"take a box and knife from a corner to corner making a tri
then try to patch (smooth) the face
won't work"

actually in LW you can smooth 3 and 4 if it has 5 it won't work BUT, all you do is select that face and click Poly Divide and it automatically creates 3,4 sided so you can smooth it :)

thirdeye: thanks

Gelfling
02-27-2003, 02:06 PM
lol 5 is a n-gon

all software support's 3 and 4 that is tri and quad

polydivide? so it add's its own edges to a mesh? how does it convert it exactly? if so then what happens to the cut you placed?

Gelfling
02-27-2003, 02:10 PM
sound's like all polydivide is doing is what Cinema does... that is take the n-gon and make it acceptable except cinema does it right when you cut

it would be nice to see a example

ThirdEye
02-27-2003, 02:25 PM
Originally posted by sebek27
.. can't find thread with "hey" in it, won't let me search with only 3 words..

http://www.cgtalk.com/showthread.php?s=&threadid=46212

sebek27
02-27-2003, 02:32 PM
first i make a box..

sebek27
02-27-2003, 02:34 PM
select one side and add edges to it...

LucentDreams
02-27-2003, 02:36 PM
I odn't think that Phil did any modeling while working at ILM, and I don't think he used C4D while working there. On the other Hand Simon's owrk is easy to point out, look in the BG of the count dooku versus yoda fight, al those mattes are simon's work, not sure what other scenes he worked on, also the mattes for the quidditch match inHarry potter 2. But those are realy reflecting show stoping modeling as much as a nice all round modeling texturing rendering and compositng. Great modeling examples would lead me to think about Thirdeyes heads, Adreas Calmbach's works, Bunks works, Kevin Aguire.

LucentDreams
02-27-2003, 02:39 PM
Originally posted by sebek27
select one side and add edges to it...

can you subdivide that please?

sebek27
02-27-2003, 02:40 PM
i try sub-patch and i get the error..

Gelfling
02-27-2003, 02:41 PM
I am just curious to see how it convert's a n-gon into tri's and quad's. It can not do it and keep the mesh as intended. It has to modify it so I am curious how it get's it done.

Both software should get true n-gon support though.

sebek27
02-27-2003, 02:43 PM
i select the side that has more than 4 verts and run poly divide so now i can sub-patch.. I think Max works better with this though..

LucentDreams
02-27-2003, 02:44 PM
very few apps have true nogno, LW doesn't, Max doesn't C4D doesn't Realsoft the list goes on.

ThirdEye
02-27-2003, 02:44 PM
It seems identical to C4D to me, C4D does that phase automatically without having to click any poly divide command :surprised

sebek27
02-27-2003, 02:45 PM
thirdeye: so how can i add cuts where i want in C4d ?? can you show me with a screenshot thanx

Gelfling
02-27-2003, 02:46 PM
lol all it did was add a tri....

Max is better because it has n-gon support. It does not have to modify you're mesh. It work's by creating non-destructive tri's hidden. LW has to create a edge. Thank you for taking the time...

Gelfling
02-27-2003, 02:48 PM
Originally posted by sebek27
thirdeye: so how can i add cuts where i want in C4d ?? can you show me with a screenshot thanx

you can't without getting tri's converted from n-gons

if you want to smooth (subpatch) anything in LW you will have to do the same thing. Or use only tri/Quad faces.

sebek27
02-27-2003, 02:48 PM
yeah i guess max is better in this instance and you can make the cuts faster, i tried it at school..

ThirdEye
02-27-2003, 02:48 PM
C4D way: you can't have ngons so the program does this: everytime you use the knife tool it automatically divides the faces with more than 4 edges with tris and quads.

Lightwave way: you can have ngons but you can't subpatch them so you have to manually divide the n-sided faces using that command (poly divide)


where's the difference? :shrug:

LucentDreams
02-27-2003, 02:49 PM
Originally posted by sebek27
i select the side that has more than 4 verts and run poly divide so now i can sub-patch.. I think Max works better with this though..

how is that better than C4D which does that automatically a lot better I might add, whats the point of having an ngon and not beining able to use it? I mean at least C4D you don't get an error saying you can't use a tool because of ngons. lol thats the funniest error ever. Man you opened my eyes to LW's supposed ngon support.

Gelfling
02-27-2003, 02:52 PM
I recall going through that awhile back. At least I have not lost my mind :rolleyes:

Imagine having a face with a bunch of n-gons and then getting that error.... oh man

ThirdEye
02-27-2003, 02:53 PM
Kai: there are some advantages in the lightwave way. It's simpler than C4D for boxmodeling, try looking at every MK mirai modeling video for example (the process is tha same even if he uses mirai), he usually use many ngons in the modeling phase, then he refines the whole mesh getting rid of all the ngons in the way he prefers, then he smooths the whole mesh with subds. In C4D you have to delete polys and clean the "dirty" regions up because you didn't decide anything about the position of all the tris C4D automatically put in the mesh, the difference with Lw is all about the fact Lw doesn't decide anything, it lets you decide where to subdivide the nsided polys :shrug:

ThirdEye
02-27-2003, 02:55 PM
Oh i forgot a thing: there's an advantage in the C4D way: you can turn on/off the hypernurbs cage anytime, in Lw you can't till you get rid of all the ngons.

Gelfling
02-27-2003, 02:57 PM
Well let's hope Maxon just end's the deal by adding some form of n-gon support

ThirdEye
02-27-2003, 02:58 PM
Originally posted by Gelfling
Well let's hope Maxon just end's the deal by adding some form of n-gon support

we all hope that for sure :)

LucentDreams
02-27-2003, 02:59 PM
thirdeye, look carefully at how the polygondivide tool cleaned it. Don't know about you, but for me thats all wrong, so I'd be deleting and cleaning it anyways.

ThirdEye
02-27-2003, 03:05 PM
I would use that polydivide for nothing. It's simply a WRONG way of subdividing a mesh, something really similar to C4D way. But if you have a good cutter it's simple to connect the right points, dunno if Lw has a visual connect tool like Maya Polygon Split or XSI Add Edge tool. :shrug:

Arte
02-27-2003, 04:37 PM
Originally posted by ThirdEye_01
C4D way: you can't have ngons so the program does this: everytime you use the knife tool it automatically divides the faces with more than 4 edges with tris and quads.

Lightwave way: you can have ngons but you can't subpatch them so you have to manually divide the n-sided faces using that command (poly divide)


where's the difference? :shrug:

Organic modelling and knife is bad.

If I understood the post properly, the difference is not to use knife. I usually use tools like Bandsaw/Pro, Bandslice, the new Jigsaw, sometimes in combination with sub patch weights. Knife is only useful on very rare occasions for me. No Ngons, Sub Patch still works lovely etc..

X

JIII
02-27-2003, 04:43 PM
about episode 2 and C4D. I just reread the old post on post forum that the guy simonw put up. he did the backgrounds for the cloning areas on kamino. like not the clones them selves but all the stuff in the ceiling

flingster
02-27-2003, 11:38 PM
jeez man i thought this thread was about cars!!!
seems to have turned into ngons and lw is better thread.

examples of s**t modelling in cinema without ngons.

http://www.3dluvr.com/carles/images.htm

http://www.benedict1.com/

http://www.c4ddesign.de/

now can we get back some focus...cars?
if ya wanna talk about ngons, nurbs, etc please try and keep it loosely based on the subject...or start a new thread guys...
thanks...
:shrug:

ThirdEye
02-28-2003, 12:08 AM
Originally posted by Kaiskai
hehe, lets not make this into a war thread sebek. So your moving to lightwave, good to hear. I used LW 5 for my first commercial project, only time I ever used it extensively. Played iwth 6 and 6.5 a bit, but that interface just didn't work for me. Anyways the main comment I wated to say was regarding your statement about version 8. man every app gets better in the next version. Fact is though, LW is way overdue for a major release LW users are complaining left and right and while proton gives little teasers, most haven't been founded after long durations. So promise of what their version 8 will be isnot a good thing to go on. otherwise I"m waiting for Maya 6 with their fifth viewprt right thirdeye ;)


yes, i want that 5th wiewport Kai!!! I'll add it in our wishlist INSTANTLY!! :scream: :D

ThirdEye
03-04-2003, 08:15 AM
It seems that "someone" won the Peugeot contest :)

http://www.maxon.net/pages/dyn_files/dyn_htx/htx/381/00381_00385.html

flingster
03-04-2003, 06:52 PM
he's got some very nice looking cars on his site..worth a look for anyone who is interested.
glad to see c4d in the news.:buttrock:

ThirdEye
03-06-2003, 12:44 AM
Ok let's come back to the topic... here's something that "someone" :D did in spare time at university in 2 days... I hope you all know it's a Lamborghini Murcielago, still a lot of work to do, only the front is nearly finished. It's still 2.17am, can't wait to go to uni (incredible!) :p Sorry for the poor quality but i couldn't do any better with 20k C&C welcome :wavey:

AidanGibbons
04-24-2003, 08:48 PM
In reply to KevinA's tutorial, I was just wondering what happened to the cube here...http://www.cgtalk.com/attachment.php?s=&postid=389593

In this image it looks like it's flat. Has everything but the top been deleted?? Any help is great, thank you.

AdamT
04-24-2003, 08:54 PM
It's not a cube, it's a plane?

AidanGibbons
04-24-2003, 08:58 PM
Lol thanks for that adam, but ain't that dumb. If you look to page 5, you'll see that he said 'cube' several time and he even shows it in an image..

Halogen
04-25-2003, 03:31 AM
he squished it by the yellow axis to fit the shape of the car bonnet. You dont want a chunky cube to play with. Its like making a thin outer frame, with the inside hollow...

Its just a normal cube, but squished, no deletions. Hypernurbs still applied...

LuckyLuciano
04-25-2003, 04:23 AM
:rolleyes: All of these cars weremade with what version of cinema 4d and I m assuming some photoshop. well they all look amazing and like others would like to know the begining of this technique. maybe the knife on a hyper nurb cube? but the wheel cut outs I have no Idea.
thanks for the inspiration

JIII
04-25-2003, 04:26 AM
for basic ideas on cars check out Auto g's post in the object liberary section of the resource thread.

that will give you a good idea.

and for those wheels its gonna be interesting If I were you I would just mess around till you have something acceptable.

LuckyLuciano
04-25-2003, 07:05 AM
the short tutorial is great I am making a hood for a car using the knife tool on a cube put into nurbs and then symmetry, I dont think I have the edge tool. I am on cinema 4d 6. any oneelse a new at this with this version. oh! and were is the chevy truck tutorial. thanks

AidanGibbons
04-25-2003, 04:30 PM
Ok...thanks for the replies..I made a cube, i made it have 2 sections on the x-axis and deleted the left hand side, made it editable, plonked it in the HN and then the symetry. I squished it also. I can't select 'edge loop' or 'edge ring' from the menu though...it's shaded out. The same is for the 'edge cut'. I have the manual in front of me but it's not helping at all. Do i need nore polys or something? Poly count on the cube is 5. Please help..i'm sure once i understand this i'll be on a roll :)
I've also uploaded the scene. here it is: http://cyblingdesign.com/Porsche.c4d

here is the page i'm working from also:
http://www.cgtalk.com/showthread.php?s=&threadid=41676&perpage=15&pagenumber=5

flingster
04-25-2003, 04:44 PM
change to edge mode first.
go to top view
select - one edge (as in pic)
select edge ring from menu
select edge cut from menu, enter 4 in box
ok
voila!!!!!!!! funky monkey...
then off you go change to points mode...tweak points position

JIII
04-25-2003, 04:45 PM
to get edges you have to be in edge mode silly. you cant do this in ploy mode.

AidanGibbons
04-25-2003, 06:28 PM
Oh my god i'm so dumb! I forgot about that mode because i've hardly ever used it... Thanks!

Galo
01-12-2004, 01:08 AM
Wow, DUDE!!!

Who did this, i defenitly wan't to take a look at his gallery!!

http://www.cgtalk.com/attachment.php?s=&postid=386103

CGTalk Moderation
01-14-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.