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Phoenix18
10-12-2006, 03:34 PM
I've been self teaching myself the program 3DS Max for a little over a year now. I'm trying to model a low polygon tiger for an animation, but I am having some problems modeling it's head. I got the basic structure down, but I can't seem to model the fur coming off the side of it's head. I've tried extruding polygons, but it doesn't look right in the end even after tweaking the vertexes. Any suggestions?

EDIT: Never mind. I got things to work out.

schakaib
10-13-2006, 01:28 AM
try creating fur with patches separate from the head, and then attach it to the head eventually.

benclark
10-13-2006, 08:20 AM
Also look into using alpha maps to help the fur look then just apply them to poly planes

newellteapot
10-13-2006, 11:41 AM
You can also use the scatter compound to arrange the planes with alphas on the polys :)

Phoenix18
10-13-2006, 08:45 PM
Thanks guys! I'll give those suggestions a try. :)

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10-13-2006, 08:45 PM
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