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lragno
02-04-2003, 12:45 AM
Can anybody give me a straight answer as to whether it is possible or not to do decent cloth simulation in Reactor?

I'm trying to animate a character who is wearing a LAB COAT. Everytime the character makes a quick move, either while walking or moving the arms, the lab coat just flies off.:annoyed: .

I've tried pretty much adjusting every relevent parameter ( I think), but to no avail.

Very frustrating....
:sad:

any tips or tricks?

erilaz
02-04-2003, 01:33 AM
It should be just a matter of adjusting the friction and weight of the cloth so it doesn't slide off. The more friction, the less slide.
If you're still having trouble, try using attachToRigidbody and sticking parts of the coat mesh to the character's shoulders and arms. It's a bit icky doing it this way, so I would suggest just using the friction/weight method.

Can you post a pic of the model and the coat?

RJB
02-04-2003, 02:36 AM
It's possible to do it, but it you will probably need to optimize the coat mesh and use some tricks to keep it attached. The technique erilaz mentioned is a good way to do it. You won't see much movement around the shoulders anyway.

Also, your lab coat mesh should be very light. The more geometry to calculate, the more likely it will fail. Reactor doesn't like dense meshes.

lragno
02-04-2003, 02:39 AM
Thanks for the suggestions. I'll try them out tomorrow and will post a pic of the character in lab coat.

gaggle
02-04-2003, 02:50 PM
And there's always SimCloth to try as well, nothing beats it's price/value performance, being free and all :)

You can find that at http://www.chaosgroup.com/software/simcloth.html

lragno
02-04-2003, 03:29 PM
I've seperated the lab coat into 4 segments: 2 sleeves, a non-moving chest-area and the bottom coat area.

I tried a little experiment with the left sleeve:

1. Applied a reactor cloth modifier
2. mesh select the top portion of sleeve to attach to shoulder
3. Attach to Rigid body modifier - pink mesh that is "linked" to the corresponding Biped sections.

Here's the problem I'm having with the Lab Coat. It seems that no setting I adjust helps prevent the pink arm mesh from going through the lab coat.



Gaggle: I tried sim-cloth but form what I understand it doesn't handle complex meshes well, ie character bodies.

Thanks to all in advance.

MayaV
02-04-2003, 05:35 PM
hi
i tried the same thing with reactor but it dosent work i think its better to use simcloth.

regards

Vivek

gaggle
02-05-2003, 08:55 AM
Originally posted by lragno
I tried sim-cloth but form what I understand it doesn't handle complex meshes well, ie character bodies.

I don't think you'll ever find SimCloth faster in it's calculations, but I have no reason to belive it couldn't do cloth-stuff on a character. If things are too complex (which would slow down SimCloth as well as Reactor), remember to use simplified proxy-objects instead of the real mesh for the collision-objects.

If the mesh starts poking through the cloth, in a SimCloth context it often helps to increase the computation-iterations. It slows things down, but improves precision.

Erka2
02-05-2003, 11:23 AM
I like SimCloth...
I try Stitch and Reactor before on this character:
http://discreet.by.ru/2wt.gif
Cloth just fall down(like some intersection inbetween was) but with SimCloth it is like I want :) maybe slowly...

lragno
02-06-2003, 03:53 AM
Erka2: I'm trying Simcloth again. Can you give me a screenshot or something that has details about Simcloth parameter settings used for your little animation?
thanks....:)

martinc
02-06-2003, 04:36 AM
You should also give Stitch a look. Digimation just released a Stitch lite, which is Stitch without the garment maker part. I am doing lots of cloth sim currently (3 layers of cloth on top of cloth) and am seeing excelent results. It's pretty fast too, which is always nice.:)

Martin

Erka2
02-06-2003, 05:16 AM
lragno: I dont remember exactly... but i think that i change only
Deflection distance: 0,5 (cloth and mesh)... and played with tightness(0,1) for elasticy.

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