basitkhan
10-11-2006, 10:43 PM
hi everyone...
well this cathedral scene as i call it is lighted by me in 3ds max, model and textured by
mr mistel. The problem is i m not be able to satisfy myself for the balance of light in the image.
i used 56 omnis and 4 spotlights in the scene i have tried to show afternoon in the scene at around 1 p.m. well the confusion is whether the light on the left wall is accurate or matched with the light of right wall..is this balance or i have to make it darker or lighter i dont know..
as i have tried to study few photographs of daylight but still in a fix plz help..:buttrock:
some extra info about the scene may help:)
rendered with default scanline render (NO GI).
the scene consist of 56 omnis and 4 spotlights.
this 800*480 image took 27 sec to render on a dual xeon
3.4 ghz with 2gb of ram.
a little bit of post work done in photoshop like color correction and add film grains.
plz some critics as i m new in lighitng work..
thanx:bounce:
well this cathedral scene as i call it is lighted by me in 3ds max, model and textured by
mr mistel. The problem is i m not be able to satisfy myself for the balance of light in the image.
i used 56 omnis and 4 spotlights in the scene i have tried to show afternoon in the scene at around 1 p.m. well the confusion is whether the light on the left wall is accurate or matched with the light of right wall..is this balance or i have to make it darker or lighter i dont know..
as i have tried to study few photographs of daylight but still in a fix plz help..:buttrock:
some extra info about the scene may help:)
rendered with default scanline render (NO GI).
the scene consist of 56 omnis and 4 spotlights.
this 800*480 image took 27 sec to render on a dual xeon
3.4 ghz with 2gb of ram.
a little bit of post work done in photoshop like color correction and add film grains.
plz some critics as i m new in lighitng work..
thanx:bounce:
