bravmm
10-11-2006, 04:56 PM
Hi,
I want to mix 2 colors/materials based on the light that is cast on the model. So where it's light you get color 1, and where it's dark it's color 2. All nicely mixed in the "twilight" zone.
I've been looking at the sampler info node, but not sure how to continue. Or is there a better way to do this, like an incidence shader or something. Coming from XSI this kind of hypergraph combinations still gives me a questionmark or two a day ;-)
cheers,
rob
I want to mix 2 colors/materials based on the light that is cast on the model. So where it's light you get color 1, and where it's dark it's color 2. All nicely mixed in the "twilight" zone.
I've been looking at the sampler info node, but not sure how to continue. Or is there a better way to do this, like an incidence shader or something. Coming from XSI this kind of hypergraph combinations still gives me a questionmark or two a day ;-)
cheers,
rob
