schakaib
10-11-2006, 06:49 AM
Hello people.
I have only recently started using 3ds Max seriously.
This morning i had my first success modeling a decent head. I created a spline cage and then put a Surface modifier to it. Then, after giving it a MeshSelect modifier, i gave it a MeshSmooth. OK, that gave me a decent enough result to get me whooping with joy!
However, there is a problem. basic polygons are very much visible in this MeshSmoothed model of mine, and so are some unneeded creases.
What's going wrong here? And how do i correct it??
I'll try putting up a picture of this model so that you guys can get a better feel of what's going on.
Take Care!!
I have only recently started using 3ds Max seriously.
This morning i had my first success modeling a decent head. I created a spline cage and then put a Surface modifier to it. Then, after giving it a MeshSelect modifier, i gave it a MeshSmooth. OK, that gave me a decent enough result to get me whooping with joy!
However, there is a problem. basic polygons are very much visible in this MeshSmoothed model of mine, and so are some unneeded creases.
What's going wrong here? And how do i correct it??
I'll try putting up a picture of this model so that you guys can get a better feel of what's going on.
Take Care!!
