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kingmango
10-11-2006, 06:08 AM
Having some trouble figuring out how to work the legs and arms into this guy.

Also how am I doing so far? I keep hearing about keeping to quads, but I haven't really mastered converting tris to quads yet and it always seems like I wind up stuck with a tri somewhere and not knowing how to convert it.

http://img.photobucket.com/albums/v87/KingMango/Problems/topologyAdviceOne.jpg

SamSed
10-11-2006, 09:22 AM
quiet difficult to answer but i guess you need to extude those areas and work from there:

http://i68.photobucket.com/albums/i24/sam_cgs/topologyAdviceOne.jpg

if you want your Trex to be animated , so definatly you need to be carfeul with the edge flows (for a smooth animation ) and keep your polys as quads as possible

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