Nanoflux
03-20-2002, 03:18 AM
Ok, here's the deal.
I'm working on a project where 2-3 characters are going to speak to each other and one character is nearly finished. The other two I thought would be modifications and alterations of this main character. I've played around with some morphing, trying out the world of lipsync and I was wondering....
Setting up morphtargets for a character is a tedious job, especially when he is required to produce some complicated dialogue - so i have to have some 13 morphtargets for this character alone. When completing my two other characters, they will have to be equally rigged with multiple morphtargets. The question is - is there some technique that allows me to shape the mouth and face and then export this information to another character? So, when I've set up these 13 targets... I can quickly (and with some tweeking no doubt) re-use the basic mouthshapes on other characters? I was thinking in the way of the FFD modifiers, but with a lot more control and ability to save the data somehow? I heard that Maya has this ability or something like it but does Max?
Please post some thoughts and tips if you have them.
I'm working on a project where 2-3 characters are going to speak to each other and one character is nearly finished. The other two I thought would be modifications and alterations of this main character. I've played around with some morphing, trying out the world of lipsync and I was wondering....
Setting up morphtargets for a character is a tedious job, especially when he is required to produce some complicated dialogue - so i have to have some 13 morphtargets for this character alone. When completing my two other characters, they will have to be equally rigged with multiple morphtargets. The question is - is there some technique that allows me to shape the mouth and face and then export this information to another character? So, when I've set up these 13 targets... I can quickly (and with some tweeking no doubt) re-use the basic mouthshapes on other characters? I was thinking in the way of the FFD modifiers, but with a lot more control and ability to save the data somehow? I heard that Maya has this ability or something like it but does Max?
Please post some thoughts and tips if you have them.
