oranjuice
10-10-2006, 07:01 PM
Ok,
So I am in the process of creating a new skeleton in Maya which will eventually be brought into MB and hooked up to a control rig to work with MoCap data.
Does anyone know if I need to include the useless joints of a skeleton (for example the finger tips (called RightHandIndex4 etc. in MB), toe tips, or head tip) that dont actually control anything for the control rig to be characterized and behave properly? Or can I just leave them out?
Thanks,
John.
So I am in the process of creating a new skeleton in Maya which will eventually be brought into MB and hooked up to a control rig to work with MoCap data.
Does anyone know if I need to include the useless joints of a skeleton (for example the finger tips (called RightHandIndex4 etc. in MB), toe tips, or head tip) that dont actually control anything for the control rig to be characterized and behave properly? Or can I just leave them out?
Thanks,
John.
