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zzacmann
02-03-2003, 04:26 PM
My blend shapes are blowing up! I've deleted the object's history and they both have the same number of verticies, but when I turn the blendshape node up to one, the object looks as if its trying to turn inside out. The blend shape object is just a tweaked duplicate of the original so I dont understand why its not working. The normals are all facing out and the transformations were all frozen in the same place. I just dont get it.:scream:

johnnyMac
02-03-2003, 06:11 PM
i'm no blendshap expert but i was just looking at this tutorial earlier. something in here might help. it's stephen stahlbergs blendshap tutorial. if this doesnt help i'd consider a career change. :D j/k.

http://www.androidblues.com/rigtut.html

dmcgrath
02-03-2003, 06:28 PM
There is not much to do except start over on your blend shapes, most likely. What I make sure to do before blendshaping (new word) is to have the main be the source of all the target shapes. Do not delete the history on any shapes after you have duplicated them from the main. Then try it. It should work. If anyone has other options, good luck. My blendshape experience is very limited, so maybe there are better ideas.

Ibanezhead
02-03-2003, 06:42 PM
make sure not to mirror when creating a blendshape. For example, when you make a smile, dont delete half the mesh and mirror the smile. It will blow up your mesh...

Vic

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