View Full Version : seriously considering cinema...
rich novak 02-03-2003, 04:25 PM ... but i need so see what it can do in the way of landscapes. have you done any? used to have bryce, tried vue... now i'm moving onto bigger and better, and cinema seems like the logical choice for anyone with their head screwed on straight. thing is i need to see what it can do. i've seen the "tutorials" where the guy is all rushed (i don't have much time! this is the quickie way to do it!...)
what landscapes have you done? seen the ozone plug-in? looks cool to me.
can you help?
thanks!
ren
np: megadeth- crown of worms
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LucentDreams
02-03-2003, 04:34 PM
I was going to mention the Ozon plug but since you've already heard, notmuch else to say myself, I don't do landscapes. I do know that a tree generator plugin is being develped as we speak for C4D that looks pretty promising, Cheen and chanlum ar egreat for terrain procedural textures, Cheen make amzing mountains and rocks, Chanlum great for semi-translucent snow effects, we have seen a lot of recent developments into better water with the ability to even do animated breaking wave pretty easily. Using the spline deformer and a free set of plugins call DiTools, you can make grat landscape forms quick and easy I figure. And there is a landscape object really handy for creating mountains and hils quick and easily.
also while waiting for the Ozone plugins, there are already some good plugins for atmospheric effects, Pelhams shaders are free and allow you to do smoke, fog haze and such, and Thomas Kunert's Sky plugin allows for real stars and clouds and such, and I have seen amazingly realistic clouds done using SLA shaders, I'll find the link to that asap as their are some great examples there.
JoelOtron
02-03-2003, 04:44 PM
The relief object allows you to import gray scale images much th way bryce works. The SLA textures in C4d have a "world mapping" option that lets you add material gradients that are world-height sensitive--also much like Bryce, and then theres the falloff SLA shader that can help you lay textures on just the Y surfaces of an object--to somulate snow or even tufts of grass on the upper surfaces of an object (sorry--run-on sentence there!)
Heres are a few good tutorials to get the ball rolling.
http://land.liquid-light.org/
http://clouds.liquid-light.org/
LucentDreams
02-03-2003, 04:58 PM
those were the links I ws looking for. beautiful stuff.
H. Ikeda
02-05-2003, 11:36 AM
I think that's enough, but you could also use DEM data for landscapes, and c4d can manage the data. Usually DEM data have been separated into square areas such as 10km by 10km, so we'd have to combine them. With c4d, you can easily connect them and also decrease the number of polygons using PolygonReduction.:)
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