velascodearmas
10-10-2006, 07:37 AM
Hello everyone! I am trying to create the following effect: there is a particle sprite that collides with a surface. On its collision, it dies, and creates a second sprite object (animated sequence), on the same spot. The problem is that I need to apply the exact same size of the particle that died to the one that was created, so that there isn't a jump between particles. So, how do I query the first particle and apply the value of one of its attributes to the second particle that was created at the particle event? This is quite an urgent matter, so if you can reply to me personally at dvelasco@gmail.com (http://forums.cgsociety.org/dvelasco@gmail.com), I'd be very grateful. Thanks!!
--Diego
--Diego
