MatthiasBuehlmann
10-09-2006, 11:01 PM
Hi!
i try to script a rotationcontroller that adds some rotation to a given, animated euler XYZ rotation. For this i have a roatation list with the eulerXYZ in the first slot and a rotation script in the secound slot.
What i don't really understand is, how these two gets combined. Actually i thought, that my quaternion in the rotation script will be processed in world coordsystem and add rotation to the quaternion which is generated by the eulerXYZ controller in the first slot.
But somehow i don't get the results i'm expecting.
Can someone explain me how it's actually working?
Thanks!
i try to script a rotationcontroller that adds some rotation to a given, animated euler XYZ rotation. For this i have a roatation list with the eulerXYZ in the first slot and a rotation script in the secound slot.
What i don't really understand is, how these two gets combined. Actually i thought, that my quaternion in the rotation script will be processed in world coordsystem and add rotation to the quaternion which is generated by the eulerXYZ controller in the first slot.
But somehow i don't get the results i'm expecting.
Can someone explain me how it's actually working?
Thanks!
