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View Full Version : Morph problem!!!


thedman
02-03-2003, 01:20 PM
Hi all,

Read through the search and no one seems to have my exact problem, so I'm hoping someone can help me out here :)

I'll simplify it to make it clear:

- I created a character, the body and the head.
- I unwrapped head to map it, mapped body, then attached them together and welded the vertices.
- I had several heads done with different expressions. I then attached them to other "clones" of the body, to ensure that the number of vertices are the exact same as the original character.
- Now for the problem: I click on the character and then apply the "morph" modifier. I go to load up the other characters with the different expressions but IT DOESN'T WANT TO RECOGNIZE 'EM! Won't select them, or even give you the option to use them as morph targets...which is very strange.
I am aware that you need the same vertices on the original as with the targets, and it supposedly is, so I do not know why it is not seeing the other character morphs targets I have on the same screen. My modifier stack is quite simply..it's just Editable mesh with a skin mod on top.
I have detached the "head" and tried to get it to recognize the other heads, but it won't. And it's the same damn head..just a clone :)
The only thing I can think of that's different between the original and the other morph targets is that the original had been mapped and stuff, but I collapsed it to an editable mesh.
I clicked on one of the morph targets to see what it could "target"..but it can only target the other morphs..not the original, so neither can see the other even though they have the same "count".
sigh...any ideas guys/girls?

I can send a file if needed I guess..but I'll hopefully hear a miracle, 'cause I'm pretty stuck :(

D

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