b52down
10-09-2006, 07:18 PM
I have a Pstorm emitter that emits balls, I don't want the balls cross through eachother.
There is a PRepuls&Bounce TPdynamic but that is for colliding (2) different emitters, also the predefined 'TP Particle Collision' in the object browser requires 2 (different) particle groups.
If I pass the same emitter to the PRepuls&Bounce (see attached image) it won't work.
Also the PDeflector works only for collision detection with objects 'outside' the emitter.
How can I prevent my thinking particles from colliding with eachother?
In the manual I can't find it, or am I overlooking something.
Thanks.
There is a PRepuls&Bounce TPdynamic but that is for colliding (2) different emitters, also the predefined 'TP Particle Collision' in the object browser requires 2 (different) particle groups.
If I pass the same emitter to the PRepuls&Bounce (see attached image) it won't work.
Also the PDeflector works only for collision detection with objects 'outside' the emitter.
How can I prevent my thinking particles from colliding with eachother?
In the manual I can't find it, or am I overlooking something.
Thanks.
