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View Full Version : 3D-Palace Master Seminar 2006 (3DS Max)Commercial Download Released


olblue
10-09-2006, 07:41 PM
The Master Seminar 2006 Set

Note : As requested in later posts - this is a Commercial Set (as it says in the title) for 3DS Max (same) - we have lots of free things too however should you not want to pay for the commercial stuff. (at www.3d-palace.com (http://www.3d-palace.com) )

Commercial Download Set HERE (http://2dpalace.com/cgshop/product_info.php?products_id=61) - set is 4.2 gigs to download with current average speed being 320kps on our new downloads server.

Now released - the DVD Version shipping immediately HERE (http://www.2dpalace.com/chshop)

http://www.3d-palace.com/images/msem2006/2006DVD.jpg
http://www.3d-palace.com/images/msem2006/s_pflow.jpg
By Cris Robson for 3D-Palace

The set covers the creation of a two main projects;
A complete project showing how to model a low poly fantasy spider guard, rig it up and animate a walk cycle. Then using a simple Pflow setup the spider is made into a small crowd – simple yet effective and a good introduction to the more complex things we will be covering later on.
Everything you need to create a complete particle driven battle between spaceships, airplanes, tanks, ships or anything else you can stretch your imagination to – the tutorials show you everything you need to know to use Pflow to create a complex particle driven battle, including the all important Particles Chasing Particles and Inter Particle Collision Detection as a Test.

So, breaking down the two major sets into their component parts for you;

SPIDERS

Making the fantasy spider – this teaches low poly modelling, subD modelling techniques, optimising, pure poly modelling and box modelling as well as how to complete an entire model build using the various clone tools, mirror, Xform Resets, WSM and so forth. The spider can be used un subdivided or with a few iterations on the Nurms for the finished result.

1.Modelling the front of the shell

2.Rear shell modelling

3.Building the soft underbelly

4.Finishing up the main body

5.The Head Cowl

6.The Head

7.Starting the Legs

8.Continuing the legs

9.Duplicating the legs and building the front claw

Rigging up and animation of the fantasy spider – this teaches you how to create a complex rig using history independent IK, dummies and shapes as controllers linked to limbs and good practice.
1.Initial Rigging of the spider

2.Finishing up the rigging

Animation section for the spider covers the creation of a walk cycle over 40 frames. The walk cycle of a spider is complex as it requires that during a normal walk 4 legs be placed on the ground with the other 4 weaving over to enable a walk. Also because of logistics the legs have to all move an equal distance on the ground and air or the spider would move inequally and the animation would break over a loop.

1.Spider Walk Cycle

Particle Flow can be used easily and successfully to duplicate rigged and animated pieces like this – even if they are made from multiple non grouped parts – this section also shows why grouping for use in Pflow is not as effective as ensuring your model is preoperly rigged in the first place. At the end you will be able to create a plane or any other landscape surface, filled with spiders all walking around using offset animation (so their movements are not all uniform to each other).
1.Spider Replication using Pflow to generate a crowd.

LIGHTING AND RENDERING

As its important to know how to set up some simple lighting for a scene and also how to use the two renderers that ship out with Max (Scanline and Mental Ray), the following tutorials will teach you some useful and practical things – including how to set up a Scanline lit render and how to use IES Sun in Mental Ray.

1.Practical use of lighting in Scanline

2.Mental Ray and IES Sun

http://www.3d-palace.com/images/msem2006/s_rigged.jpg
http://www.3d-palace.com/images/msem2006/s_ani.jpg
http://www.3d-palace.com/images/msem2006/s_scanline.jpg
http://www.3d-palace.com/images/msem2006/s_mentalray.jpg

PARTICLE EFFECTS

http://www.3d-palace.com/images/msem2006/s_fire.jpg

These particle effects tutorials show you how to use Particle Flow to set up all sorts of visual pieces. Particle Flow can be used to drive dynamic crash sequences with debris being made to fly about, it can be used to drive complex smoke for wreckage that has been strewn on the battlefield, it can show how to make a crashed ship hull burn or how to create explosions simply and effectively.

1.Smoking Debris

2.Fireworks / explosions

3.Particle driven dynamic debris field

4.Burning Wreckage Parts 1,2 and 3

HIGH POLY SPACESHIP BUILD

This section covers the creation of a single seat spacecraft armed with missile launchers – end polycount is quarter of a million polys – this ship will be used on our upcoming particle driven battle as the good guy ships. This section covers use of the placement tool, use of high poly modelling techniques including pure polymodelling techniques, symmetry modelling, optimisation of high poly parts, use of Nurms and several complex advanced modelling ideas. By the end of the tutorial section you will have a complete finished high poly fighter -

http://www.3d-palace.com/images/msem2006/s_ship_wire.jpg
http://www.3d-palace.com/images/msem2006/s_ship.jpg

1.Ship building parts 1,2,3,4,5,6,7,8,9,10,11

2.Procedurally texturing the ship

PARTICLE DRIVEN BATTLE SYSTEM

Finally this part of the set covers the creation of a very in depth particle flow, utilising three pre-made scripts as well as many events and tests – the particle flow system produces two teams of ships, the two teams are produced from the same flow spawned from their two seperate bases – the first team flies towards the second team whilst the second team flies towards the first teams base to bomb it. First team launches missiles once within range that home on on team two and knock them out of the sky forcing them to spew debris. Due to the use of the high poly singe seat fighter this tutorial covers creation of a proxy scene, importing and setting up the proxy and using it in Pflow.

1.Particle Driven Battle Part 1, 2, 3 and 4

2.Live recorded Prescis explaining how to utilise all the parts of the tutorial to create your own complex scene.

The commercial downloadable version went on sale on Sunday the 8th of October - midday (GMT) for £29.99 whilst the DVD Version will go on sale on Sunday the 15th of October at the same time for £39.99 - The Commercial Download and DVD are not available as a part of any combination deal for the moment.

This new set will be supported on the main website www.3d-palace.com (http://www.3d-palace.com)


Cris

n.b as usual a note to the moderators here that should this be in the wrong area please move or delete as necessary.

thoughtlesswhisper
10-09-2006, 09:08 PM
You might wanna let people know that you have to PAY for this? It looks great, but by the wording of the thread i was under the impression it was free.

mech7
10-09-2006, 09:13 PM
yes i thought it was free too :( also for what program is this ?

FR33K
10-09-2006, 09:19 PM
yes i thought it was free too :( also for what program is this ?

its somewhere hidden in the title... :D

olblue
10-09-2006, 09:39 PM
I thought the title "3D-Palace Master Seminar 2006 (3DS Max)Commercial Download Released" kind of dropped a few hints ;) Ok however I shall go and edit the main body as requested.

Cris

Kenetor
10-09-2006, 09:51 PM
well considering whats covered for the price, you cant really complain, i know a few dvd's that dont even cover half of this for the price, i cant wait to get started on it myself :)

Kenetor

Squash-n-Stretch
10-09-2006, 10:40 PM
Nice one Chris! Might be looking into buying these meself. I know you're always busy with the site, kids, but you should spend more time on here. You gonna take part in Eon?

olblue
10-09-2006, 10:54 PM
Im tempted however its a case of having the time - at the moment I just commited myself to making a new Mech tutorial for palace (been two years since the last one and its out of date horribly) - if I can find a happy medium so that I can be doing something for the EON at the same time I might well. I suspect more than a few of my members might be having a look with intent to compete though - its good practice apart from anything and the peer criticisms are always a great help.

Squash-n-Stretch
10-09-2006, 11:32 PM
Im tempted however its a case of having the time - at the moment I just commited myself to making a new Mech tutorial for palace (been two years since the last one and its out of date horribly) - if I can find a happy medium so that I can be doing something for the EON at the same time I might well. I suspect more than a few of my members might be having a look with intent to compete though - its good practice apart from anything and the peer criticisms are always a great help.

Yeah, I intend to enter, but not to compete. Just produce a portfolio piece, and get crits etc.

Good to see you over here at the dark side anyways. Hope to see you posting here more often, and seeing your W.I.P's in the W.I.P section. And tell Ollie to change his feckin avatar.

thoughtlesswhisper
10-10-2006, 11:46 AM
I thought the title "3D-Palace Master Seminar 2006 (3DS Max)Commercial Download Released" kind of dropped a few hints ;) Ok however I shall go and edit the main body as requested.

Cris

well, at the risk of looking like a complete idiot, commercial (to me) did not mean you have to pay for it. Although that may be what it means, to us uneducated folk, commercial means very little. I was under the impression commercial was more like mainstreeam, in the public eye etc...

I didnt realise the news forum was used for private advertisments.

olblue
10-10-2006, 12:15 PM
Its not - its a place where other sites and industries can release something they feel is newsworthy - in this case as my industry has a sole purpose of video tutorials commercially and for free destribution, I use the cgsociety newsboards - if you check my posting history you will notice that I have actually used these forums for a long long time and I have placed release information on this forum since my first released set - note also that I asked for permission from the moderators of the site before I first posted.

Were I forcing popups to dance before your eyes then I would of course consider it advertising however as I was careful to word the article about this set - and even went so far as to edit the post further especially for you, I would consider this informative. Please do not get me wrong - I post on here every time I release as I mentioned and this post has had the most views thanks to your repeated posting on here :)

I shall add the following to my description however;

com‧mer‧cial  /kəˈmɜrhttp://cache.lexico.com/dictionary/graphics/luna/thinsp.pngʃəl/ Pronunciation Key (http://forums.cgsociety.org/) - Show Spelled Pronunciation (http://forums.cgsociety.org/)[kuh-mur-shuhhttp://cache.lexico.com/dictionary/graphics/luna/thinsp.pngl] Pronunciation Key (http://forums.cgsociety.org/) - Show IPA Pronunciation (http://forums.cgsociety.org/)
–adjective 1.of, pertaining to, or characteristic of commerce. 2.engaged in commerce. 3.prepared, done, or acting with sole or chief emphasis on salability, profit, or success: a commercial product; His attitude toward the theater is very commercial. 4.able to yield or make a profit: We decided that the small oil well was not commercial. 5.suitable or fit for a wide, popular market: Communications satellites are gradually finding a commercial use. 6.suitable for or catering to business rather than private use: commercial kitchen design; commercial refrigeration.

good old www.dictionary.com (http://www.dictionary.com)

thoughtlesswhisper
10-10-2006, 01:12 PM
im glad i could help! :-D

i probably would have bought it too, if i wasnt so broke. grrrr...

eagle4
10-16-2006, 10:49 AM
just letting you guys know, if you're trying to get to the 3d-palace website and notice it is down, thats cause some hackers got in and screwed arround. olblue will have it up and running hopefully in the next day or 2. please be patient.

if you didnt notice the site was down you obviously dont visit there as much as you should... shame on you :P


eagle4

olblue
10-19-2006, 01:15 PM
Thanks to everyone who supported palace during the 4 days we were bought down. For those wondering, a south american cracking group managed to somehow exploit a vulnerability in the forum code in 3d-palace which in turn gave them pretty much free run of the server - our security guys were on it within minutes of noticing however there was no way to easily tell the damage caused so I took a decision to decommission palace - actually get the server hosting co to take the main forum and mySQL server off the rack and format and replace with a new one.

42 Gigs of backups later I then decided not to use the old CMS and forums and instead to install a more secure one (same as cgsociety uses) - then link in the tutorials systems (another 120 gigs) then convert over the members and forums and ...etc etc you get the point.

Anyway, the shop is now back online again at www.2dpalace.com so please pop on by - www.3d-palace.com is online now as well so you can use that too and you can also drop by my new 3d artist free image and file hosting facility at www.3dshowreel.com if you want.

Sooooo glad to be back!

Cris

Bertie
10-19-2006, 01:25 PM
Huzzah and much rejoicing!

Bertie
10-19-2006, 01:50 PM
Huzzah and much rejoicing!

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