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Aikiman
10-09-2006, 06:21 AM
I have a scene with an explosion that is created using two fluid shapes. The main explosion uses the standard Maya fluid shape node the other fluid shape is mapped to some cloudy particles much like the Overburn method. The problem is that the software renderer renders the traditional fluid in front of the mapped particles even when those particles should be in front of the fluid. Does anyone know how to correct this? I want to render the fluids separately and comp them back together but how can I when they aren't behaving properly to begin with.

thanks

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