gnarlycranium
02-03-2003, 09:24 AM
I keep coming across situations where I would truly love to use Loft objects, but can't-- at least, not without an inordinate amount of work.
I am wondering-- is there any way to have a whole lot of loft objects (like clumps of hair for a head) that all have instanced Loft parameters (like the Shape being lofted, path steps and scale deformers), but that all have different paths? Ideally, I'd like to be able to fiddle with all of the paths at once as a mass of editable splines, and also be able to change the scale and poly detail of the lofting itself all at once.
The problem is... if I make instanced copies of the loft object, they alllll have the same path instance. If I want that to change, I have to COPY the loft object instead of instancing it-- which means the loft parameters aren't instanced anymore. And even when I do that, the only way to access the new copy's path is to root down into the subobjects. I can extract an instanced path (Put to scene) of the new object if I want-- but the extracted path pops up way off in space somewhere, instead of right smack in the middle of the loft object where it SHOULD be. It's all very, very frustrating.
Am I completely barking up the wrong tree, or what? :curious:
*edit* this is in 4.2, btw
I am wondering-- is there any way to have a whole lot of loft objects (like clumps of hair for a head) that all have instanced Loft parameters (like the Shape being lofted, path steps and scale deformers), but that all have different paths? Ideally, I'd like to be able to fiddle with all of the paths at once as a mass of editable splines, and also be able to change the scale and poly detail of the lofting itself all at once.
The problem is... if I make instanced copies of the loft object, they alllll have the same path instance. If I want that to change, I have to COPY the loft object instead of instancing it-- which means the loft parameters aren't instanced anymore. And even when I do that, the only way to access the new copy's path is to root down into the subobjects. I can extract an instanced path (Put to scene) of the new object if I want-- but the extracted path pops up way off in space somewhere, instead of right smack in the middle of the loft object where it SHOULD be. It's all very, very frustrating.
Am I completely barking up the wrong tree, or what? :curious:
*edit* this is in 4.2, btw
