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View Full Version : First car... need thoughts...


The Electrician
02-03-2003, 04:23 AM
Hey everyone, I thought I would test out this forum. Seems all my friends come here for everything. Since I just became a serious modeler lately, I thought I might see what its like. This is my frist car I have modeled in Lightwave using all points. I have made one in Rhino last year, but that we will not discuss... This car is supposed to be a pro-street 1966 Chevy II. I know I need headlights and the rims are temporary for now. I don't think I am going to put license plate spots on it, so I think that is it. There will also be no door handles and morrors and such because it is a race car..The following links are to 2 renders of it and a real picture of the actual car. Please give me your commetns and suggestions. Thanks.

http://www.angelfire.com/tx5/supatroopa/images/09.jpg
http://www.angelfire.com/tx5/supatroopa/images/10.jpg
http://www.angelfire.com/tx5/supatroopa/images/nova.jpg

WhiteRabbitObj
02-03-2003, 04:33 AM
Heh, a unique choice. Looks good so far, needs some texturing to bring it to life though.

The Electrician
02-03-2003, 05:00 AM
Yea, the textures are going to be extremely hard for me. But I will try those...

oh and by the way, sorry, that 3rd URL was supposed to be a real image of a real car. I changed it now. For some comparing...

Wintermute
02-03-2003, 08:25 AM
looking good so far. :beer:

Don't forget the little things like the molding strip along the side of the body.

looks like you're using sub-patches to smooth out your model, tweaking your sub patch weight map should clear up the artifacts in the c-pillar and above the rear wheel well. (as well as anywhere else on the car that doesn't look right to you..)


(I'm using the same method on my clk model :wip: )

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