View Full Version : simple block character pushing blocks
ronny 02-03-2003, 04:14 AM hi, just wanted to get some feedback on this. it's an old animation i did a while ago, but i decided to polish it up. hope i didn't make it worse.
http://www.ronnykim.com/animation/boxpush_small.mov
thanks
ronny
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tubby
02-03-2003, 05:04 AM
dude, if you made it worse I can't imagine what it looked like before. Really nice exaggeration and movements, I love it!:thumbsup:
chepe297
02-03-2003, 05:40 AM
I really like the animation Ronny. Checked out your other animation too. The gesture looks not bad in the other one. Are you going to add lip syn in that one?
One critic about this animation though...
The arm doesn't seem to have the power within it when he's pushing the box. I would have imagined that both arms would be "straight" (i.e. stretched to its full length instead of slightly bend) as he pushes the box.
However, the overall animations looks good to me. Mind you, I am only a beginner in animation. So I might not be right, but it seems to me that you are doing pretty well so far. Keep at it. :scream:
Stephen Vyas
02-03-2003, 06:09 AM
Welcome to the Forums...
One thing I quickly noticed is that on the second hop, his body orientation wouldn't allow both of his feet to be off the ground as you've shown. The first hop seems to be quite similiar except that the left foot is planted before the right one. Which makes it seem better.
The third hop is almost there.. Try holding the right foot plant position for a frame or two longer, and add some anticipation and follow-thru for his forearms.
I find his climb very appealing.. :)
One thing you could add, would to make him appear to breath slightly heavier at the end, or have him sit down on the cube and look out over the horizon. Which in a way would make the short appear to be finished and not incomplete.
Cheers,
Steve
ronny
02-03-2003, 06:40 AM
cool, thanks for the quick feedback. thanks tubby for the compliment. yeah, chepe297, i am going to try to add lip sync to that one after i finish modeling the phonemes and stuff. the pushing part of the exercise was definitely the hardest for me, and yeah, i'm not sure if i like the arms either. i just tried to pose the model like my thumbnails, and that's how it turned out.
thanks, stephen, you pointed out my biggest struggles. the animation was much snappier before, so i could get away with the legs moving underneath him much easier. i will try to mess with it some more, but i'm thinking i should just start from scratch and try something new. i will definitely make the changes you suggested on that jump -- it's funny how you lose sight of the obvious when looking at something a thousand times.
thanks again!
ronny
thesaint
02-04-2003, 04:18 AM
that's quality. I like it. I feel for the guy, i want him to get up there and you can't ask more than that from any animation.
I hear what the others are saying about the animation, and those changes are all valid and well thought out, but, as they say, at some point you have to shoot the animator and release the film...
One of the biggest mistakes i see here and on other forums is what we tried to avoid in art school, over-working the picture. Sometimes those little flaws don't matter as much as you might think and you can kill the spontaneous feeling when you try and correct every little thing.
I would never advocate that you should compromise or leave it half finished, but i might suggest that small issues get really really big when you are so close to them. Mountains out of mole hills as my Dad would say.
ronny
02-04-2003, 08:04 AM
mmm... i see your point... but that's the greatest thing about computers. you can work an animation to death without fear of losing that spontaneity because you can just revert to an old version.
muhahaha
you're right though... if there's one thing i've learned this past year, it's to keep the art alive in the animation. i promise not to overwork this one... :-)
thanks
ronny
Stephen Vyas
02-04-2003, 08:31 AM
Originally posted by thesaint
I hear what the others are saying about the animation, and those changes are all valid and well thought out, but, as they say, at some point you have to shoot the animator and release the film...
Pulls out a big gun...
Shall I? :)
thesaint
02-04-2003, 03:29 PM
just don't shoot me in the BIOS.
hehe, it gets to be tin can alley here right around release date, so maybe i am just feeling a little sensitive....
:D
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