3dfArtist
02-03-2003, 03:05 AM
Hi folks,
I want to make use of expression in the following simple situation. But cant figure out what the equation/mathematical function should be used for that [I’m so dumb:-(]
Ok, heres the situation:
There is one human character who is doing a walk cycle and I want the characters head to go back and forth while walking depending on the characters verticle movement.
Hence, what will be the expression used for the neck bone of the character, so that when the root bone (pelvis) of the character moves down (extended position of the legs) the neck bone will rotate backward and when the root bone moves up at its maximum height (passing pose) the neck bone rotates forward ?
Here the objective is to obtain the rotation value of the neck bone with respect to the vertical movement of the root bone.
I hope someone will come up with a solution.
Thanks in advance.
I want to make use of expression in the following simple situation. But cant figure out what the equation/mathematical function should be used for that [I’m so dumb:-(]
Ok, heres the situation:
There is one human character who is doing a walk cycle and I want the characters head to go back and forth while walking depending on the characters verticle movement.
Hence, what will be the expression used for the neck bone of the character, so that when the root bone (pelvis) of the character moves down (extended position of the legs) the neck bone will rotate backward and when the root bone moves up at its maximum height (passing pose) the neck bone rotates forward ?
Here the objective is to obtain the rotation value of the neck bone with respect to the vertical movement of the root bone.
I hope someone will come up with a solution.
Thanks in advance.
