View Full Version : Turning off the Wire while Modeling
heathivan 10-07-2006, 06:50 PM Does anyone know how to turn off the wireframe while modeling (with brush/magnet/etc.) on a mesh thats a child of a hypernurbs? The display filters do not quite work here.
The best example of this is on Zbrush. You can model with/without the frame using any tool.
**Also, i'd like to isoline edit with ALL the modeling tools (ie. point slide and others reverts back to cage.), but I do not think this can be helped at the moment. Is it possilbe in R10?
(i think i just hijacked my own thread.)
thanks in advance for any help
---h
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ThirdEye
10-07-2006, 07:56 PM
you just have to deselect polygons in the display filter, i do that all the time. Not sure if you have to switch on or off isolines editing now, i'm not on my machine. But it's definitely possible you just need to use the display filter.
JamesMK
10-07-2006, 08:05 PM
I usually select all edges and then "hide selected" - does the trick when displaying isoparms (though I'm sure other methods work as well)
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heathivan
10-07-2006, 08:44 PM
Unfort 3rdeye, the poly filter doesn't work with Hypernurbs.
I usually select all edges and then "hide selected" - does the trick when displaying isoparms (though I'm sure other methods work as well).
Thanks a bunch for the solution James. Works great.
--Heath
*Hiding the edges (not polys or points) seems like a bit of a creative workaround though. ZBrush has that nice shiny button i can just press on or off.
JamesMK
10-07-2006, 08:50 PM
*Hiding the edges (not polys or points) seems like a bit of a creative workaround though. ZBrush has that nice shiny button i can just press on or off.
It is indeed a workaround, but then again everything that works really well tends to be :D And you could always make a little script that performs these steps - and make your own shiny button for it!
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LucentDreams
10-07-2006, 09:26 PM
Unfort 3rdeye, the poly filter doesn't work with Hypernurbs.
Thanks a bunch for the solution James. Works great.
--Heath
*Hiding the edges (not polys or points) seems like a bit of a creative workaround though. ZBrush has that nice shiny button i can just press on or off.
Zbrush was designed for very different type of modeling too. Theres no shiny button that workaround is your best bet for now.
laiels
10-07-2006, 09:44 PM
Unfort 3rdeye, the poly filter doesn't work with Hypernurbs.
Thanks a bunch for the solution James. Works great.
--Heath
*Hiding the edges (not polys or points) seems like a bit of a creative workaround though. ZBrush has that nice shiny button i can just press on or off.
turing off display polys works for me. I think maybe it didn't work for you because you were in isoline editng mode. Turn off isoline editing and you shouldn't see any edges.
heathivan
10-07-2006, 10:31 PM
turing off display polys works for me. I think maybe it didn't work for you because you were in isoline editng mode. Turn off isoline editing and you shouldn't see any edges.
Great! Thanks so much laiels! and you too ThirdEye! I did have isoline on and thus the display polys didn't work as you both mentioned. Works perfectly now. Good to know these things.
Again, thanks for the solutions.
heath
heathivan
10-08-2006, 12:16 AM
last note :) this makes tweaking a model so much nicer, can't wait to do this with the enhancedOGL. thanks again ya'll. i think thirdeye had the best way from the beginning.
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