View Full Version : Slow wireframe redraws in Modeler?!?!
02-03-2003, 02:08 AM
Hey all, I was just wondering if anyone has had problems with LightWave 7.5 having a very slow redraw rate with wireframe viewports in Modeler...Get this, textured solids redraw almost instantly and I can zoom in, zoom out and rotate them all with no delay...however, Modeler is really slow when drawing wireframe viewports... I have a beast of a system...so its not my lack of PC power...what do you think it could be? One model with a high enough polygon count to do it is the spacedestroyer.lwo included with LW in the /Space folder...
Oh yeah, I should add that selecting points and zooming in and out on the same object in version 5.5 (with wireframe viewports) happens instantly, so it's not my hardware...its the new version. Does it utilize something 5.5 didnt, or is there some setting I can chage?
Thanks in advance...
02-03-2003, 02:26 AM
The LW interface is now totally OGL.
So it it is slower than 5.6.
Simple Wireframe Edges, option in the display panel may help.
If your using a Geforce Card, use the Quadro fix. (RivaTuner)
it helps with the unified back buffer. (which makes a small increase, in this area)
What do you classify as a "beast system" ?
What videocard and drivers are you using?
How may points are selected?
02-03-2003, 02:35 AM
Granted, it's no longer a workstation. Back in the day when it was fast, I had dual Xeon Pentium II 400MHz and 256Mb RAM, with an ATI Rage Magnum 128Mb workstation graphics card...that was my old system.
My new system is no longer dual, and more of a super-high-end desktop:
AMD Athlon XP 2200+
512 Mb Samsung PC3200 DDR400 RAM
Gigabyte 7VAX Motherboard with AGP 8X support
ATI Radeon 9700 Pro 128Mb DDR APG 8X
So no dual CPUs, and a high end consumer graphics board instead of a workstation card, but still, it SHOULD be quicker...I can Run Warcraft III at 1280x1024x32 at 75+ frames per second...and layout renders like a monster...previews in real time, and supports a HUGE poly bounding box threshold...without choppiness in rotation or anything.....just the wireframes in modeler...any ideas?
02-03-2003, 02:48 AM
ATI Radeon 9700 Pro 128Mb DDR APG 8X
Ive heard lots of probs with this card(ATI in general).
You might want to see if there any driver upgrades.
Just a thought.
02-03-2003, 03:08 AM
I have had no problems with it....do you mean specifically in LW?
There is a driver pack....but ATI said not to upgrade drivers unless you are having problems...I have not found the true source of the problem yet, but if it is the card, then hell yeah I will upggrade 'em...
02-03-2003, 03:16 AM
I'm on a Athlon 1.3 with a GeForce 2 Ultra, and the spacedestroyer object is quite fast in wireframe view. I would bet you need to try different drivers for your card, this has to be a driver issue. You may want to email ATI about the problem and see if you get a response, maybe the can recommend a driver version to use.
02-03-2003, 03:30 AM
Must be, cuz everything else hauls on this system, rendering, graphics, 2D/3D previews, OpenGL, tranparency, rotation, you name it...just the simplest form of a preivew...a wireframe, AND only in Modeler, takes a long time...
I can turn everything to wireframes in Layout with absolutely no problems. I will try downloading that latest drivers to see if that helps. Thanks a lot guys. :) Let me know if you have any more ideas...
02-03-2003, 04:25 AM
:airguitar Alright! The driver update worked! Now all the models (even ultra-high poly models) load, rotate, and redraw in real-time whether they are textured or wireframes. Thanks to all who replied. I love forums of any kind. They are the best source for info on any topic when you need it quickly. Thanks guys! I'm going to go play with Modeler now. :bounce:
01-14-2006, 09:00 AM
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