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dogz
02-02-2003, 09:36 PM
okay give me your worst..before i do the other half and legs of this guy love to here from of talented people on this forum:)
hers the link it wont let me post the pic cuz i posted it before...http://www.cgtalk.com/showthread.php?threadid=39435

dogz
02-02-2003, 09:45 PM
its a low poly game charachter if your confused as to what it is;)

dogz
02-02-2003, 10:01 PM
this was the first attempt finished version ,,but it looked to playstationish

dogz
02-02-2003, 10:43 PM
wow..ill take your silence as a bad sign..oh well geuss ishould chuck the whole thing...:D :thumbsdow :hmm:

maular
02-02-2003, 11:20 PM
How about you post some different angles and a wireframe, that would make it easier to give crits. Also, your thread has been up for an hour, have some patience :)

Firstly, that looks _very_ low poly. Like 100 - 200, which is much lower than you need for modern games. Add in some detail, get it up to say 800 - 1000 triangles. It definitely needs some more definition in the head and the legs.

Your uv mapping needs work on that back leg, the texture doesn't seem to flow onto the torso nicely.

Also, I have trouble visualising how this bug is going to walk. With legs splayed out like that how would it lift one without falling? It would need to keep it's centre of gravity over a "foot", which would involve a large body movement.

edit: How about you change the thread title to something more relevant.

dogz
02-03-2003, 12:53 AM
thanks, good critique:beer: just to explain that that was the old one and the new one is at the link..i didnt like the leg eihter and was planning to change it..and the new one is upped in the polys....also how should i make the thread more relevent??:surprised

maular
02-03-2003, 01:05 AM
That other image isn't much better in terms of visibility. Don't go for a dramatic angle, take a shot that actually shows the model best.

I'd change the thread title to something like "low poly game model" rather than "okay do your worst". You should be able to edit your first post and change it there.

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01-14-2006, 08:00 AM
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