View Full Version : Commando
I'm completely new around here, so I thought I jump in with my latest wip. Hope U like it.
256*256 head color text:
512*512 body color text:
Fixes (like the hands), weapon and rig coming soon.
10-06-2006, 04:05 PM
what i really like here is textures, clothes and face looks very good) but a question, what prog did u use?
10-06-2006, 04:25 PM
it looks very b1ll-esque in the face. it could use some more contrasting shadows, especially on the pant textures. but they're very nice up to this point.
something looks very generic & squatty about the legs. you should have a row of edges in the front of the legs to give it the impression of being round, that flat row of polys is what seems to throw it off for me.
10-06-2006, 04:38 PM
Looking awesome man. The face looks really good. the pants on the otherhand, the wrinkles look correct but the textures seem very low res compared to the upper half of this guy. cool design, but texturing on the pants needs some tweeking. looks great so far though!
10-06-2006, 04:39 PM
I agree the legs could use some attention. You painted in a lot of little wrinkles and such which is great, but there's absolutely no geometry that breaks up the silouhette at all. It could be as easy as just pulling a few of the loops you have around just to make it look a bit less uniform, or adding a few more cuts. Looks great over all though, I'm a big fan of painted textures.
10-06-2006, 04:43 PM
yea, i the face is B1 esk!!!
what would help the pants if you di d a cut here and there and made some breaks in the pants, esp help push that silouhette from being a tube.
lookn good, keep rockin.
Thanks guys, I totally agree what have been said, FIXES coming :). And the to compare me to B1ll is the best compliment I had so far ;).
10-09-2006, 06:19 AM
I agree on the pants, i was thinking you could use at the very least some more stress wrinkles where the 3 bands are wrapped around his legs, but he really could use some geometry to help with the silhouette. They just don't look like they are tied around his legs, the pants would bunch coming out from under the straps. Obviously this would mean raising your poly count, but i'm a little worried about the crotch deformation anyway, i believe you could use more geometry there for deformation anyways.
hope i helped : )
10-11-2006, 09:07 AM
Hi. Great object and textures. Could you please post back shot of this guy:)
10-11-2006, 10:05 AM
Some really nice work there, The head, folds and texture in general are very well done!!
10-11-2006, 10:05 AM
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