View Full Version : IOR bug in XSI?
Markus 03-19-2002, 09:32 PM I tried to make glass material in XSI but the the refraction always came out wrong. When I use an SI 3D shader the refraction looks right. Can anyone explain what´s going on or what I´m doing wrong?
See simple example attached.
I used an IOR of 1.333 for both shaders and refraction depth is also high enough.
http://jechtech.de/glass1.jpg
Markus
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EdHarriss
03-19-2002, 11:20 PM
Try turning up your ray depth settings. Both reflection and refraction.
Markus
03-20-2002, 02:17 AM
This is not the problem, but thanks for replying!
Markus
Im pretty sure that is the problem, It fixed it for me when I had that issue...
Atyss
01-05-2003, 04:01 AM
This might help:
http://www.xsibase.com/cgi-bin/yabb/YaBB.cgi?board=howididit;action=display;num=1037151526
Salutations - Cheers
Bernard Lebel
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