View Full Version : Door Animation
Pixel2 10-05-2006, 06:50 PM Hello, I'm quite new in C4D and don't know how to do this in the sketch.
Can someone help me?
Thanks in advance
Bruno
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Pixel2
10-05-2006, 10:40 PM
Hi, no answers here, is it so difficult? I've tryed, but this animation issues are very new to me.
I've tryed to make the C4D tutorial, but I didn't understand quite well how to setup something rigid like a couple of harmonic doors.
thanks in advance
bruno
maybe this can help you
http://www.base80.com/index.php/2005/08/14/coo_coo
Pixel2
10-06-2006, 08:32 AM
Hello, it seems a little over good for my project.
I was waiting to apply a Bones structure, I think. I will try to understand the Xpresso settings
best regards
bruno
Mike Abbott
10-06-2006, 09:22 AM
You can do this with some *very* simple Xpresso - using the 'Set driven key' method.
I've set it up for you here:
Just rotate the first door in the top view - the others will rotate automatically.
http://www.vgd.co.uk/foldingdoor_02.zip
Mike A.
Pixel2
10-06-2006, 09:31 AM
Hi, sorry to be a "pain in the a... " but where can I learn this driven keys in C4D.
thanks for the example, great help!
bruno
Pixel2
10-06-2006, 09:53 AM
Hi, I've tryed to make a more complex example, following your example, but it seems not to be working.
thanks
Kokosing
10-06-2006, 10:11 AM
Set driven keys are described in the C4D manual on page 1045 (or at least in my manual)
Although they use Xpresso, you don't have to enter the Xpresso editor to use them. They simply link an animation perameter from one object to another.
So to make one door's rotation drive another, right click on the red dot next to the door's rotation H field, go to animation, set driver. Then go to the next door, right click it's red dot for rotation H and go to animation, set driven. Choose absolute if you want the two values to be identical, or relative if you want to keep some sort of offset.
This creates a simple Xpresso function which links the two perameters.
If for instance you need to reverse the rotation on every other door, as I'm guessing you might, double click on the Xpresso tag that you'll now see in the object manager. You'll see your two doors separated by a range mapper node. Click the range mapper node and over in the attribute manager tick reverse.
Hope this serves as a welcome into the wonderful world of Xpresso. It did when I first learned it.
I imagine you'll also need to setup some parenting and move your object axes around to make this function as you want it. Write back if you need help with that.
W
Mike Abbott
10-06-2006, 10:16 AM
Thanks for stepping in Will, that was a better explaination than I would have written ;)
Mike A
benytone
10-07-2006, 05:57 PM
Hello, I'm quite new in C4D and don't know how to do this in the sketch.
Can someone help me?
Thanks in advance
Bruno
Hi friend
that's in Cinema 4d 10
download Video-tutorial (http://home.arcor.de/benytone/pigM.rar) 6.9 mb
.
that's in maya -DigtalTutors
download tutorial digitaltutors (http://www.digitaltutors.com/digital_tutors/video_details.php?v=812) i don't know ...mb
.
.
benytone
10-07-2006, 06:30 PM
Hi friend
that's in Cinema 4d 10
download Video-tutorial (http://home.arcor.de/benytone/pigM.rar) 6.9 mb
.
that's in maya -DigtalTutors
download tutorial digitaltutors (http://www.digitaltutors.com/digital_tutors/video_details.php?v=812) i don't know ...mb
.
.
& that's without Joint.
.
http://home.arcor.de/benytone/skyQ.jpg
.
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