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View Full Version : Pistol, Rifle: Rough Draft


vVolf
02-02-2003, 06:19 PM
here are 2 recently modeled weapons I've produced in the past 4 days. The Russian WWII Tokarev took me 2 days, the SKS Rifle took all 4 days. They are just rough draft (I do rough drafts first before final product). They are a little high in poly but when I model the final product that poly count will fall into the 1000's I dont think they will be over 2000. Take a look.

http://www.clan-usrangers.com/models/tokarev-1.jpg

http://www.clan-usrangers.com/models/tokarev-2.jpg

http://www.clan-usrangers.com/models/tokarev-3.jpg

http://www.clan-usrangers.com/models/sks-1.jpg

http://www.clan-usrangers.com/models/sks-2.jpg

http://www.clan-usrangers.com/models/sks-bayo.jpg

http://www.clan-usrangers.com/models/sks-bayo2.jpg

vVolf
02-02-2003, 07:04 PM
no reply's? :annoyed:

Pachy
02-02-2003, 07:08 PM
Sorry but I really dont like those!

vVolf
02-02-2003, 07:16 PM
Well that is the point. Thats why they are called "rough drafts." To get feedback on what people like/dislike and correct them. They are a "quick" job also. Plus you gotta understand, Ive only been modeling for what? 4 months.

BTW you got any work to show? Just wondering I am dead bored.

tvtuna
02-02-2003, 07:24 PM
put them in the WIP section if they're unfinished.

PUREVIL
02-02-2003, 07:36 PM
The hand gun looks to narrow, unless its a .22. Also it looks to long for the width. But thats just me.

Blahtastic
02-02-2003, 09:26 PM
On the SKS you've put alot of polies into the front sight and the barrel, but the curve of the stock is very blocky. Try to make the amount of detail even across the entire model. The Tokarev, like PUREEVIL said, needs to be widened. Again, make the level of detail similar for the entire model. The Star on the handle could easily be textured on allowing more detail to be put into the slide, which is very blocky as of now. It's a good start, keep at it.

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