View Full Version : Eon (Trailer) Entry: Anthony Sheehy
10-05-2006, 11:58 AM
Anthony Sheehy is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=11887)
Latest Update: Rough Storyboards or 3D pre-visualization: Chamber 4 More Detail
10-05-2006, 12:12 PM
Hehe, Ok lets get this stuff happening. Just went out and ordered my copy of the book from the local bookstore. It sux that it's going to take a week to get here though. Feeling a bit behind the 8 ball already just due to that.
Don't think that matters that much though the chapters on CGtalk were enough to at least give me an idea of what this is all about and thinking in the right direction.
To the rest of you the best of luck.
10-05-2006, 12:47 PM
Just some quick concepts for the title that will appear at the start of the trailer.
10-05-2006, 03:36 PM
Good luck with the challenge and i really like the top EON concept......:thumbsup:
10-05-2006, 03:54 PM
This is my first WIP so I'm a bit unsure of how much stuff to post on here so I'll just post everything. :thumbsup: I know there's not much here yet but when I get going feel free to critic my work, I had a real hard ass as an art teacher so I can pretty much take anything you can dish out. (Awesome teacher though). The more things you guys can help me with the better I'll get.
OK. Been thinking about how I'm going to go about this project. To start with here is a list of the software that I'll be using for this project.
Software to be used.
animation: Motionbuilder/maya 6
compositing: Premier Pro/Adobe aftereffects
Textures and Visuals: Photoshop CS2
I'll be working alone for this challenge. There's alot to do and not much time to do it. Presently I'm not concerned about the visualization or modelling because I've done alot of it but the rigging (in maya at least) and compositing is fairly new to me. But I have a month or so to go over it and revise, do tests and so forth before I really need to start on the rigging of the characters.
I've got my music sorted out. Close friend of mine is a musician and he's agreed to supply the music. He plays classical stuff so that should set a good atmosphere I think. Voice talent will probably be a problem. The Idea of a narative appeals to me because it means that I don't have to worry about that to such a extent, but I'm yet to decide if thats the direction I want to go.
Production flow chart and list of goals.
5 - Order book from bookstore
6 - Begin research and initial concepts
12 - Book due to arrive, begin reading, Start storyboarding.
26 - Storyboards and visuals finished.
27 - Begin sound recording
1 - Begin modelling props and sets (Texturing Included)
3 - Animatic completed
10 - Begin modelling characters (Texturing Included)
30 - Begin rigging charaters
1 - All modelling finished
9 - Set up lighting an scenes
14 - Begin animation
23 - Begin rendering final
1 - Compositing work
12 - Finish Project
14 - Submit Final Project
15 - Deadline
10-05-2006, 03:57 PM
Thanks for the kind words Clairebella, It's not much to look at yet but it's a start. :)
10-05-2006, 08:00 PM
Hello, nice start and you haven't forgot to do the most important thing at the beginning; your time schedule, milestones and goals. :) Good luck with the challenge !
10-06-2006, 12:37 AM
Thanks grin3d, as I'm working by myself I think a time schedule is very important because I can't afford any wasted time.
Wow, you are organized! I'm going to buy the book tomorrow and start reading it... and that's all I've scheduled thus far. ;)
I like your concept for the title! :thumbsup:
10-06-2006, 03:31 AM
Lol. I'm sure it'll all fall apart in a week or so. But until then. :thumbsup:
10-06-2006, 07:00 AM
This is a concept of the earth with a supernova in the backdrop.
10-06-2006, 07:06 AM
This is a concept of how the astronauts will look. normally I wouldn't start with such a detail image but I must of got carried away. As this challenge is a "Inspired by Eon" I haven't worried about being too bogged down in details with clothing and such, as long as it looks cool at the finish of the project I'm not too concerned. This is by no means a final concept however.
10-06-2006, 07:51 AM
Your concepts are looking cool so far.Doing the trailer seems like a hell of a lot of work.
10-06-2006, 08:03 AM
Yeah I'm starting to get the feeling this is gonna bite. Lol
10-06-2006, 10:07 AM
Few Quick concepts of astronuats with slight variations in their suits. Looking at taking modern spacesuits and equipment and slightly modifying them to make a unique yet fimiliar feel that Eon seems to present.
10-06-2006, 11:21 AM
Fantastic Concepts Partner:thumbsup:
You have really great painting skills!
10-06-2006, 12:52 PM
I really like the title work. I think it really reflects the mood of the book. Can't wait to see more!
10-06-2006, 02:42 PM
Alex: I'm afraid my skills are not much compared to some other people in the forums, need more practise Glad you liked the concepts I.
Musegrrl: Yeah, I still got to read the book yet. Lol Must've been a fluke. :)
10-06-2006, 02:43 PM
Alex: I'm afraid my skills are not much compared to some other people in the forums, I need more practise. Glad you liked the concepts.
Musegrrl: Yeah, I still got to read the book yet. Lol Must've been a fluke. :)
wow your first sketchs are promising ! I'll surely stay on your thread to see your progress. In any case, your on a good way, and it seems you've a good timeline so... Good luck dude ! :thumbsup:
10-07-2006, 03:08 AM
Thanks mate. Hope to have some more stuff done soon.
10-08-2006, 08:46 AM
One of a few ideas I've been working on over the past day or so on the 4th chamber. The Islands are like gaint remains of staligmites and stalactites that connect to the roof of the chamber. I'm heading towards a very steamy wild look.
10-08-2006, 12:15 PM
Just some rough ideas on how I'm going to make the cities hang in the 2nd Chamber.
10-08-2006, 06:05 PM
Entrance into the asteroid.
10-09-2006, 07:51 AM
Excellent work man!
I'm looking forward to see more:thumbsup:
10-09-2006, 10:01 AM
Gondor: Thanks mate glad you liked it so far. :)
At the moment I'm working on a really rough story board for the begining of the trailer. Mainly the parts that deal with a post little death world and the discovery of the asteriod. I probably won't tackle the scenes that occur in the second half of the book just yet (I still haven't recieved the copy I've ordered for a start). Well all except the bit where the russian trooper is floating next to the scaffolding near the the gate to the seventh camber. That could kinda look cool as a scene to go out on. So you have to wait to see the movie before you find out what is on the other side.
Really trying not to get too carried away here like I usaully do. It's hard because there are so many cool scenes I can visualize. There are all these ideas just floating around at the moment if I had anything more solid you would probably be looking at it.
Well back to the storyboards.
Your sketchs of the different city hang are really detailled and sound...true !
Ideas of your trailer seems to be great too, and I'm waiting to your storyboard and your modeling. IMO you've take a really good way, keep up the good work ! :thumbsup:
10-09-2006, 10:42 AM
This really excellent work, man. Especially, I like the colors of the pre-viz for the 4th chamber.
I definitely like to see more.
GREAT BEGINNING! i like your way of work.....i similar to mine. Very professional!
good analisys of the project in it entire areas...and very good concepts too!
10-09-2006, 12:48 PM
SweD: Nice to see you again. :) I want to make sure that the images that I create seem plausable on screen, I think the hanging cities are going to be one of the hardest things in this challenge to make seem believable. I went out and spent a day in the city looking at different building designs and suspension bridges so that when I come to modelling people will say 'that looks cool', and not 'that's not real, It'd fall down.'
I've been checking some of my designs with my girlfriend who studied engineering for a brief period so hopefully I'll achieve a sense of realism. I think it is very important to do alot of reference from real life and not just doing a google search for images on the net. That way you at least have some experience with it, the noises it makes and how it interacts with it's enviroment. Things that you can't just see from a photo.
Pixelschumi: Thanks mate. I'm glad you liked the colors. I really want to catch a sense of mood in this scene. Dark, over grown and unknown what lies within the fog.
OZ: Hey nice of you to drop by. Hopefully when I read a bit more into the book and have my storyboard completed I'll have a better feel for the novel and my concepts will improve. Thanks for the kind words.
10-10-2006, 06:56 AM
looking forward to check your sketches and final proyect : )
10-10-2006, 07:08 AM
I'm doing them as we speak.
10-10-2006, 04:15 PM
This is my first rough storyboard for EON. Still not 100% certain with the idea but it's a start.
10-10-2006, 04:18 PM
Second page. Shows books pre history of the Little Death.
10-10-2006, 04:21 PM
My favourite bit I've come up with so far. Is the reflection on the bubble, If I do this correctly it could come up really nicely.
10-10-2006, 04:25 PM
Patrica and the audience begin learning about the Stone from now on throughout the trailer.
10-10-2006, 05:37 PM
Lots of effort already :)
I have high hopes that you will finish it in time. Im bit afraid there wont be 10 finishing entries on the trailer department, but there is still plenty of time.
Good job. Great to see use of storyboard.
10-11-2006, 03:46 AM
I know what you mean, it's a huge project and there doesn't seem to be many people working in teams. And Individuals have to work 3x harder if they want to finish. Still indivduals have advantages as well, no waiting for others work, not having to discuss in groups, not that discussion is bad you just have to alot time for it. Without strong leadership it can be hard to work well, especially over the internet and internationally.
If I can't finish it, it won't be from a lack of trying. I'm very wary of making this story board too complex and difficult to translate into 3D. Especially where it comes to characters how many I have to model etc. I know how long it takes me to make them so at the moment if I stay on schedule I should be ok.
I've already cut a few scenes from the above boards. Between the 2nd and 3rd story boards I wanted to put in an explosion. Where the camera is facing down a street theres a white flash and as the camera recovers you see a gaint semi circle of energy devouring buildings. Like the end scene in the Anime Akira. (I think Anime have some really could stuff when it comes to timing and in general they do smoke and water spray effects really well. It starts off slow reaches it's peak and then accelerates at high speed erratically, very cool). I just looked at all the smoke and particle effects required to make it work well, how long it'ld take to render and the time required to set it all up. I looked at my poor computer and thought, 'Nup. That ain't happening' and bined it.
When I finished my storyboards and have timed them out, I'll go back and trim the bits not required.
10-11-2006, 10:44 AM
This one of a few concepts for the dock inside the Stone.
10-11-2006, 10:48 AM
I'm not really happy with the way the last concept worked out. I've decided to go for a darker feel. This seems to clean for something thats been around for a few hundred years. Also the design is a bit too flat.
10-11-2006, 11:31 AM
I am new to CG Society, although I have often scrolled through the galleries for inspiration, I’ve never yet put any work up. I would love to have a go at this challenge - although it appears I have a hell of a high standard to follow.
I have looked at the entries so far and yours really stands out! Extremely inspiring! I love the story boards and the detailed concept sketches you’ve done so far. Absolutely amazing!
Im now going to start my storyboards – thanks for the inspiration.
Can’t wait to see how this develops.
10-12-2006, 03:44 AM
Thanks mate. Good luck with your work, I hope it all goes well for you. :thumbsup:
10-12-2006, 03:49 AM
This is the second concept for the dock. I think that this one suits the book far better than the first as the astronauts mistook it for human built when they first saw it. I used a lot of reference from the international space station and that seemed to help give it a more convincing feel.
10-12-2006, 04:01 AM
Just recieved my copy of the book. :bounce: Finally be able to really get stuck into this project now and finish my storyboards soon.
10-12-2006, 07:42 AM
I envy your ability in sketching... really... if I was able to draw, it would solve me a lot of problems... :sad:
I want to take part in this challenge, but I'm not able to post a new thread yet:banghead::argh:
(sorry for my english :rolleyes: )
10-13-2006, 12:31 AM
Good luck with the challenge and i really like your work
10-13-2006, 12:37 AM
gondor: My sketching ability is not that good, if you want to see some guys who can really draw check out the illustration threads. Some of that stuff is going to be mind blowing when they finish. And a lot can be learned from the way they work. I especially like when they go over compisition of their work and why it's laided out that way. I find that really insightful.
10-13-2006, 12:39 AM
Hey billyjoecool, you must just slipped through as I was posting, thanks mate.
just one fastly reply to follow your progress in the storyboard and wish you good reading of the book ;)
10-13-2006, 07:38 AM
gondor: My sketching ability is not that good
From my point of view, drawing at your level would be enough, trust me! :thumbsup:
I don't have an artistic background (fundamental for this stuff), I discovered the 3D world too late...:sad:
Another time,well done! I like the lot the clean effect of the tunnel.
I have to say that im amazed by your speed!!!
10-14-2006, 11:22 AM
Oz: Hey good to hear from you. Actually I'm a slow worker it's just that I have alot of time on my hands at the moment and can spend more hours at it than most people who have lives could.
Swed: Thanks I'm about half way through it's not a bad book.
Well haven't done much for the past two days went out and had a bit of fun and let my brain relax a bit. Worked on some more storyboards and I'm almost finish that component. Been having a few problems with how the whole thing flows and being easy to understand. spent a couple of hours with cut up pieces of storyboard rearranging them on the floor. Trying to get a good sequence happening. I'll post them up soon, it shouldn't be too much longer. I got rid of two frames from the original storyboard sequence that I considered unnecessary to tell the story, I feeling I'm getting too ambitious and trying to pull myself back into line.
I'll try to finish the visuals and concepts in the next week (but only if I'm satisfied with them don't want to rush them though) so that I have more time modelling and texturing.
10-14-2006, 06:22 PM
Ok some big changes have been made since the first storyboard I'll give a brief discription of what is going on here because it's hard to read whats going on in the compressed images.
1- Sunrise, docking of shuttle and OTV
2- Patrica in bubble, sun shines on bubble and stone can be seen in reflection
3- OTV heading into stone
4- OTV entering docking bay
5- Patrica stares out window 'Can't believe they built this in 5 years'
6- Pilot, 'No honey it was here already.'
7- Train heading towards city pilots voice continues into frame 7 & 8, 'I'm sure you've heard the stone is hollow inside with 7 chambers.'
9- Lanier 'Do the Russians know that the death has come? Can they take the stone?'
10- 3D type radar image 'Signitures, Russian Heavy lifters.
11- Russian Military 'They're in the Bore Hole'
12- Lanier with anti-personel laser.
13- Russian sniper, 'Trapped like Pigs'
14- Lanier running through building being shot at carring rope.
15 & 16- Lanier diving out of window
17- Eon logo fades in
18- Quick image of marine in foreground and Frant looming in optical cammo marine tuns and yells 'BoooooJuuuuum!' Fades to black.
The biggest changes have been the deletion of the frames 1-8 from the previous storyboards. This was done because it didn't convey they story very well and showed the Little death which is only a minor part of the book. I'll continue to make adjustments to the storyboard but they probably won't be to extreme, brobably only more dynamic angles, movements etc.
10-16-2006, 09:23 AM
10-16-2006, 09:33 AM
Glad you like it mate.
Little progress report no images to show today, well none worth showing just alot of incoherrent scribblings. Been working on concepts for the train and the bridge, mainly the bridge, also a bit on the story board too. The bridge is going to have a very russian feel too it. I'll be sure to post the concepts up here when I'm done. :thumbsup:
10-16-2006, 02:27 PM
Patricia Vasquez Concept (second frame from the storyboard)
10-16-2006, 02:33 PM
Ok so I lied, I didn't think I'd have anything for today but I did. Just couldn't help myself. :bounce:
Really getting into this challenge now. Picture didn't come out exactly how I pictured it but it's just a concept so who cares. Ok back to work still got so much to do.
MY compliments! the new storyboard ROX! is far more intense than the first! More close to a "discover by yourself the story" kind of trailer. I like it! very aggressive...very hitting.very...trailer like cut.
The patricia concept is as I imagine her too.well done!
10-16-2006, 02:43 PM
Always nice to hear from you mate. Yeah even I couldn't understand the first storyboard I did. :D It helped reading the book too. LOL. It's going to be alot more work but if I can pull it off it should be pretty cool.
10-17-2006, 07:59 AM
This is one of the concepts for the anti-Personel laser which is featured in the novel. This concept has been modelled around a existing assault rifle calle the FN 2000. I did this because I wanted it to look as if it was a modern design from a existing manufacturer yet still look futuristic enough to be a laser. I also added a Granade Launcher Assembly to the weapon to give it more of a modern feel to the design.
(Judges/Forum leaders - If this is breaking the rules please let me know and I'll change the design.)
10-17-2006, 04:01 PM
Awesome concept for the APPLE man. Me like...
hope you never give this weapon to a Mangalor, who will not ask for the utility of the red button :scream: :scream:
Love your design this time again, Anthony, can't wait to see all modeled ! :bounce:
10-18-2006, 12:49 AM
Swed and Henrikl, glad you like it.
The red buttons on the other side. :twisted:
10-18-2006, 02:28 AM
I'm digging the rifle design. :thumbsup:
I'm pretty sure that you're not breaking the rules with the "Apple." Don't worry about it.
10-18-2006, 05:57 AM
10-18-2006, 07:19 AM
Jedi-Juice: don't worry I'm not losing sleep over it. :D Yeah I wasn't so much worried about breaking the rules as I was people thinking that I'd just ripped off an idea that already existed and claiming it as my own which is not my intention. Thats why I mentioned it.
Sonic X nice of you to drop by again.
Well I've spent most of today learning the finer details of motion builder and exporting it from maya and back again. I intend to use just a low res dummy model for the animation then when I finish the animation dump a hi res model in there over the top and send it back to maya for rendering etc. It's the first time I've used the program for anything major but it seems pretty easy, rigging the character seems far easier than I expected to that'll speed up my work flow a lot. As long as you get the naming conventions right it's all automated. :thumbsup:
At first I was a bit daunted by how much work I had taken on but it seems to be going smoothly so far and I'm starting to have more fun with it. I even got the Uploader working. Lol, don't laugh you stuff something simple like that up and nobody will ever see your work.
Next technical problem will be mastering the compositing and filling in the blank spaces in my head in that regard. At the moment I forsee the best shot and most difficult being the last three boards before the title appears. Lots of broken glass, particles and I'm still trying to figure out a good way to animate the rope realistically. I think I'm going to have to do a lot of experiments with that one.
10-23-2006, 07:04 AM
The beginings of the female pilot from the OTV. Still alot of work to do on the facial features.
10-23-2006, 07:36 AM
This is a quick few shots from the animatic I'm working on at the moment. It is from the part in the trailer were the russian sniper is shooting at Lanier and he jumps out the window. (Not strictly a scene from the book but I added it in cause I thought it would look cool. The model is just a stand in that I am using to quickly test out shots. It comes with motion builder, and will be replaced later on with the completed characters. One thing that I'm going to change is the camera angle on the final shot. Instead of being static it will pan across and follow the character out the window.
Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=73601)
10-23-2006, 11:30 AM
Wow - the animation is so natural looking. What software did u used? I would love to learn how to do that... Did it took you long to compose those 2 scenes?
looks like u have talent directing this scene!!! is very very cool! apart the hi quality of the animation...I find that the timing is perfect! very ggod work..! we can expect great things from your thread! :thumbsup: cant wait (really!) to see the same scene in his final aspect!
10-23-2006, 06:00 PM
Same here. The animation, especially on the run, was really smooth. Nice model on the female pilot too. Looking forward to seeing it.
10-24-2006, 02:28 AM
Yeah lets not get too carried away guys. First off I want to let everyone know that the run was mocap data that came with the program, I didn't animate that bit, I just attached it to the skeleton and let him do his thing. The Jump and the sniper was key framed by me though.
This was only a really quick thing made for me to get the idea of how this was going to turn out and I originally wasn't going to post it, because of the mocapped bit. For the final piece however I'm going to keyframe the run animation and not use the mocap data. I don't think it's fair and it's probably against the rules anyway. Also I found that it wasn't exactly what I was looking for. He didn't look like he was really trying as hard as he could be and I wanted to get more head movement in there as if he was straining to push himself forward also he will be dragging one arm slightly behind him as he will be carring a rope in that arm. All up the animation took about 20 minutes to make.
OZ: Thanks mate, I think that the timing is still off though the run is a bit too short as I want people to be able to see bullets smashing stuff in the background also the camera will be moving backwards as he is running towards it. Saw your rocket and pilot too by the way. Really cool stuff.
OmeN2501: The software is called Motion Builder by Kaydara, it's not a modelling program but an animation software package, I have found it really cool to use because there is no lag time like when you try to animate something in maya. You make your models in maya, 3DS Max, Lightwave whatever then export them over, characterize it and bam, your away.
50: Yeah the run was mocapped like I said above.
this start look very promising. I knew this thread would be interesting, but now it's coming really REALLY interesting. modeling start and mocap anim give a good feeling for the next.
keep it up Anthony ! :thumbsup:
ummh...if you point to make things crash and peolple see it...yes...maybe you have to make the scene longer...There is the BULLET TIME effect...but is so many time used that may not affect the animation in a cool way.
Im very curious to see the timing and camera changes on this scene.
and tnx 4 your kind words!:love:
10-25-2006, 01:02 AM
Hey guys thanks for the response.
OZ: Personally I have a real dislike of Bullet Time, It was good in the matrix but then got really old really quickly. I think it would be the wrong choice like you said it wouldn't have a cool effect. Besides I want it to be a bit more fast paced. Whilst the shot will be longer the speed at which everything is moving will make it look shorter than it is. Also there is a small period of time where lanier pulls out his sidearm as he is falling which will be in slow motion, then speed it will speed up again. This isn't really shown in the animatic whilst the slow mo is there the rest is not.
SweD: Hey nice to see you here again. Yeah hopefully I'll have some more stuff up soon right now I'm working on the train. This is my first real project using maya so it's been a bit tricky but I'm getting the hang of it now. So hopefully I can keep the standard fairly high even though alot of the time I've got no idea what I'm doing. :D
Yes...bullet time works in matrix...and is in matrix that have to be.
Mh...i like the effect of slow and restart that you want to put on lanier's movement.Did you will post the new animatic for this scene?
10-25-2006, 08:15 PM
I agree. Bullet time was good in the Matrix but has been used so frequently lately that U get bored by it. We're probably going to use good old fashion cinematograpy... Dolly shots, pan, zoom, crane, what have you.
10-26-2006, 12:43 AM
OZ: I'll probably post the completed animatic first then change it, and then repost it. As it's something I should have but haven't completed by now.
10-26-2006, 01:23 PM
Another small out take from the animatic. Not as exciting as the last animatic however. In this scene Patricia is talking with the blonde pilot. First angle is of Patricia who turns and says "We built all this in just 5 years".
The blonde pilot turns and respond, "No Honey. It was here already." She countinues talking but the voice extends over to the next two shots. So I won't bother with what she says here.
Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=73730)
10-26-2006, 01:30 PM
Um, something I should probably mention now is that the blonde is actual holding onto an imaginary seatbelt which she has hooked her thumb into. She isn't meant to be doing anything that could be seen as... how should I say it. Inappropriate.
YOU DID IT!Another time:Very natural animation...any little gestures and posture of the characters is perfect...the pilot working on OTV is amazing!....mmh....you are a great animator man!!! :D
10-27-2006, 05:42 PM
Yeah, definitely some nice little touches with the animation of the pilot. All those little movements or her interacting with the console really add to the scene and draw the viewer in. Can't wait to see some skins and backgrounds put into your stuff. It'll look great!
10-28-2006, 02:19 PM
Hey thanks fellas. Hope to have the animatic finished really soon. I've done all of the shots except frames 8, 11 and 13 of the storyboard.
I think I'm really going to have to do some serious testing before I really dive into the modelling and rendering in maya. Still have alot more concepts to do. I'm struggling to visualize how the inner chambers are going to look like. because if what I read is correct then if you looked straight up then it would be possiple to see a lake or forest 50 km away through atmosphere.
I tried a few tests in maya with spheres and oval shape domes and it really made me dizzy. So I looked at a few other things that deal with similar concepts. Mainly the game halo. Where if you look up you can see the othe side of the ring. (For those who don't know the game is set inside the inner surface of a haint halo in space). They have made the world flat and painted the ring on a sky dome, I think this method works best because in all the other test I did none really gave a feeling of vast didtances. Because of the atmosphere I think that the landscapes on the roof would look much like the moon does during the day. The fade in colors will also help show distance.
Oh well back to it. :D
10-28-2006, 06:18 PM
If it's any help, in Nilesh Ambekar's thread in the 2D Illustration Challenge Greg Bear himself popped in and made a comment which remarks on the look of the chambers (assuming that it's "the" Greg Bear, and I haven't seen anything yet to dispute that it is, or at least everyone else seems to think it's really him too :) )
Bear wrote: "--think of lying down in a huge concrete pipe and looking up at an entire city wrapped around the inside, overhead--hanging sideways, upside down!"
His full comment on that thread can be found here (http://forums.cgsociety.org/showthread.php?t=415432) on the third page.
So it sounds from his description that what you've just described is pretty much right on the money. I think the Halo comparison (from what I remember of it) is probably an apt one.
10-29-2006, 09:46 AM
thanks 50. that helps alot. :thumbsup: I actually hadn't seen the thread yet so thanks for linking it.
10-29-2006, 10:13 AM
Well this is the animatic. I finally got everything together and completed. Still a few things I'm going to change but I'll do this on the sound version but in general I'm fairly happy with it. Still a little hard to understand without sound but the script is the same as in the last storyboards I posted with the exception of Shot 9 where Lanier is talking. When he finishes his words an unseen solider yells out "Sir!" and he stands up. The the uneen vioce does the talking in Shot 10 as well. Also in the final shot between the title and credits the solider yells out 'sarge!' instead of 'BooJum!' I did this because if your not familar with the book you'd probably think he said PooBum which isn't very nice.
Length: 1 min 5 secs
Size: 1,091 kb
Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=73821)
10-29-2006, 02:08 PM
a complete animatic already?
that looks good ;D the machinegun kicks looked awsome
10-29-2006, 02:42 PM
thanks mate. I wouldn't call it finished but most of it's there. still needs a bit of tweeking, sound, voices, and music. But for the most part the animation should roughly look like this. Obviously the final trailer will have a much higher quality and smoother animation in it.
I get the impression that I'm running out of time so I'm trying to get all this stuff out of the way as quickly as possble. I'm still on schedule but only just. There's still alot stuff I got to visualize conceptually.
10-29-2006, 07:28 PM
Nice to see it all come together like this. That's certainly one advantage of 3D pre-visualization: you get to see it moving early on :) . You've definitely got a good thing going here.
One thought: if the guy lying on the ground with the rifle is supposed to be the sniper taking a shot at Lanier, it might be an idea to flip the image and have him shooting to the left of the screen because that's the same direction Lanier is running. I'm not sure if Lanier actually gets hit or not when he goes over the edge of the building, but either way it looks (to me) like he's running *at* the sniper and thus actually into the line of fire (and I'm assuming he's supposed to be running away). Anyway, just a thought.
But it looks great!
10-30-2006, 01:13 AM
Hey fifty thanks for the feed back, I think I really need it. yeah I think your right now that I look at it. As Lanier runs through the building the bullets were meant to strike the left hand wall at a 90 degree angle. Even so I think I'll have to play with it a bit. I need to show the snipers face for his lines (already have too many unseen voices floating around in this). otherwise I'd have the camera look down the barrel in the direction he is shooting.
Thanks for the crits if anyone else has any I really want to hear them. I'll only get better if I know how I'm stuffing up here.
10-30-2006, 01:57 AM
Possible change in the angles of shots 13 - 16 of the animatic, due to the fact that Lanier looks like he's running into a barrage of fire rather than away from it.
10-30-2006, 01:59 AM
Yeah, for me that reads a lot better. Much more natural. Looks great.
10-30-2006, 02:01 AM
Cool. I was hoping that would fix the problem. Thanks again mate.
10-30-2006, 11:28 AM
Hey you are working so fast.. just incredible.
I see animation and can say that there is a lot of work that must be done but it look's very good. You can make it !!!
I'm looking for your progress.
10-31-2006, 02:57 AM
Yeah there's alot of work, but anything that's worth doing is never easy. I think that I still need to work a lot faster than this because there are alot of different scenes and a lot of stuff will be in there that hasn't been shown in the animatic. Just in terms of scenery and background objects. There's one big plus and that is my skills are improving because it is forcing me to try new things and look for faster ways of doing stuff. I'm sure I'll have something to show at the end of this project one way or another.
11-01-2006, 05:58 PM
This is the rifle that the sniper will be using in Frame 13 of the storyboard. It is a real world weapon and is an absolute monster being 1.8 M long and weighing 36 kg, it fire 14 mm or 20 mm anti-aircraft shells depending on the barrel. It's used for taking down helicopters and Armoured Personel carriers. I saw this and straight away thought thats perfect for the sniper scene as I need a weapon that can punch through a concrete wall. I still haven't completely finished it yet I have to add a bi-pod, textures, an empty shell that will eject during the scene and a live round to slot into the chamber. All the parts function and the bolt and hydralic Dampener will be animated. The barrel will actually move back when it is fired like an artilery gun.
11-01-2006, 06:07 PM
Whoa, that thing's a monster! Great detail on it already, even without textures. Make sure to give us a peak of it in action when you have the animation ready.
11-01-2006, 10:54 PM
I know a lot about weapon but this.. newer see, can you tell me what the name of this incredible thing in real ?
Anti aircraft sniper rifle.. mmmm I'll take two !!! :twisted:
11-02-2006, 01:25 AM
Yeah it's real name actually is NTW-20 anti-material rifle, it's south african. Not a very common weapon because it takes two people to carry it, and shells are hard to come by apparently. I actually did a small animation of it working so everyone can see how it works, but maya decieded to be moody with me and chose not to render the avi for me. Maybe I'll post another animation when I finish the bi-pod or the textures.
11-02-2006, 08:07 AM
Ok so here it is again with the bipod completed.
11-02-2006, 01:56 PM
Thank for info about this crazy rifle.. i'll ask it as a gift from Sante on new year eve :twisted:
I think it's better to name it BFG.
And don't forget to show animation of this gun, i think it must show us all the power of this rifle.
it become really interesting :twisted:
wait to see...and serioulsy...CAN't WAIT FOR THE FINAL !! my god, this will be awesome for sure il all your trailer have this detail level (with empty shell ! ) ! :eek:
I'm impressed about your rifle knowledge too.
11-03-2006, 12:49 PM
Hey SweD actually I didn't know anything about the gun until 4 days ago all the info came with the reference material. :D
I've got a small animation of how all the parts work, minus all the stuff to make it look cool like ejected shells, monster kick back and all the dust that it's going to blow up. Oh and still no textures on it sorry. It'll give you some idea what it'll look like. Just use a bit of imagination. The best bits going to be the narky Russian on the end of it saying "Trapped like Pigs." :bounce: I can't wait to get to that bit. That being said I'm going to move onto the next model It'll keep me motivated and want to finish the more mundane things to think I can come back and finish that when I'm done. Thinking about starting the model for Chamber 4. Haven't posted a solid concept of it yet mainly because I haven't come up with one yet. I'll try to start it within the next 48 hours. Really got to move faster than this.
11-03-2006, 01:00 PM
Ok here we have the rifle animated, really basic showing how the parts move.
Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=74087)
11-03-2006, 07:35 PM
wow man, i just saw your thread today, your concepts are very strong, your Patricia sketch is just like i pictured her in my mind , very good work, and well this last updates are really good too...youre moving fast and with really good work going on...ill be following mate :)
11-03-2006, 11:21 PM
Now, I don't wanna rain on your parade T, but... I don't agree with Rattlesnake. Patricia is discribed as 24 year old hispanic girl with square eyes. I would like to see a version that makes her come out not quite so mature and serious. (No offense, the concept is brilliantly executed. Just not what I had imagined. Sorry, m8...) On the other hand, artistic freedom and all that...
ps. love the sniper rifle. bleepin' awesome man.:thumbsup:
11-03-2006, 11:53 PM
IMHO - we must show our art freedom from the "E O N" novell, i think there will be as much interpretations as artists, so it's an individual way of each artist to make trailer and the story individual.
I think the first thing in this competition is not to show your abilities but to obtain more knowledge and experiense from others.
[forgive me my bad english]
11-04-2006, 03:23 AM
LOL. That's why you get to model your own patricia.
The concepts weren't made in stone and were never intended to be. The patricia sketch was actually meant to be part of a more finished story board that kinda hasn't happened yet. It was done more to show the reflection of the stone on the glass, it was never a concrete interperation of the character. I can tell you now that she isn't going to look like that, and probably won't look Hispanic either. I don't think that it matters anyway. Linh Mai in the modelling forum modelled Milla Jovovich for Patricia and that looks awesome, and it suits a sci fi flick.
I can tell you now the chamber 4 looks nothing like it does in the concept art. Well maybe a little but there have been some major changes. Actually spent most of last night refining sketches for that chamber, a lot of unreadable scribble to most people but it's slowly taking shape. It's panel 8 in the story board which has been swapped to shot 7 in the animatic. It shows the character standing on a ledge as the camera pulls back overlooking the chamber. It's going to be a holiday resort/hotel thats been built into the side of the cliff and is now abandoned. After all that chamber was designed as a recreation center.
11-04-2006, 01:44 PM
Yeah, Linhs Milla looks awesome.
Regarding the 4th chamber. I had a similar idea with desolate, direlict buildings, but I haven't gotten around to designing them yet. I was thinking along the lines of kind of plateau structures along the sides and smaller spherical bulidings here and there. Pretty much overgrown with plants and weeds. We'll see...
11-07-2006, 11:02 AM
Well I'm back after a few days away. Had a bit of a problem with my chamber 4 component. Lost 4 days work due to my own stupidity. However not one to let a little adversity get in my way I just did again only a little better. Well I think so anyway.
Got a little work in progress of one of my buildings. It is intended to be in a orthodox Naderite style hotel in the 4 th chamber this is why it looks quite, well normal. the little bits that will make it look more futuristic haven't been made yet still working on those, so hopefully have it done in a few days. Textured and Finished ready for the animation. Got to add alot more little rooms and things this is just the lobby so far.
11-07-2006, 11:26 AM
Ok. Here is a really early version of chamber 4 still got some many things to add. I've written in where things will be soon and what things are so you can see where I'm going with this. I have done this because I didn't submit a concept for this scene.
Superb work here! the rifle is perfect and fit perfectly with the story mood (futuristic but not impossible) about the new angles for lanier scene...i think the new one are far better than the previous.I agree with targus,about taking a bit of freedom from the novel just to put some art and personal vision to the job.Anyway..i like your patricia even if she looks older than a 24 y.o. girl.
Looking to the rifle....did you plan to put that kind of detail everiwhere in your trailer????
11-07-2006, 01:39 PM
Thanks OZ. Glad your back. I missed your updates while you weren't here. In terms of detail.Yep :D as much as I can anyway. foregrounds will be at least moderately detailed. Backgrounds less so. At the pace I'm going I think I can still make it... Just. so I'll do as much as I can with in the time limits.
11-11-2006, 02:54 PM
Not a major update, just a bit more detail to the front of the abandoned hotel, also started the cabin on the cliff in the background.
11-12-2006, 12:41 AM
Good studies. I like these!
11-12-2006, 12:42 AM
Few Quick concepts of astronuats with slight variations in their suits. Looking at taking modern spacesuits and equipment and slightly modifying them to make a unique yet fimiliar feel that Eon seems to present.[Good studies. I like these!]
11-12-2006, 12:50 AM
Too bad about losing four days of work. That definitely sucks. :sad: Nice updates though with the hotel. The building looks solid, almost classical in appearance. I'm looking forward to the textures.
And look, you're even drawing the author's attention. Great job!
i agree with fifty3dragons!! just a sin! 4 days!!! gosh!:banghead: :cry: :argh:
You are doing a brilliant work so every day is precious to close the trailer.Anyway...i like a lot the 4th chamber camp!!! Keep it up!
Hey Anthony i see that your project is growing up ! happy to see some architecture now.
Sorry for your lost datas. Hope you can do it again, and do it better surely.
11-16-2006, 02:20 PM
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